.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old November 28th, 2019, 11:28 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,689
Thanks: 4,124
Thanked 5,921 Times in 2,914 Posts
DRG will become famous soon enough
Exclamation Re: Scenario 4. Egyptian armor - Six Day War

You can see some of the colour variations for the Shermans HERE


Some are more grey, some more green, some more tan but all are variations on tan/grey or green/grey OR tan/green/grey and you can see variations just in two photos of the M51

This is more or less the choice


converted to game palette they look this but at that scale, it does not look much different than the first examples that are solid colours



enlarged shows what the palette breaks those colours down to..




so to "trompe l'oeil" ( fool the eye) using the game palette each of the colours that the original breaks down to needs to be sprinkled onto the Icon which is what was done in the previous examples and they can be more grey or green or tan depending on the proportion for colour sprinkled on.

There are less than 200 colours in the game palette than can be used on an Icon like this so to get subtle variations in colour an Icon builder needs to be "creative" but it DOES stretch the palette quite a bit. When I paint Icons like that I generally use 33% set for both the density and Opacity of the " sprinkling" ( in case anyone wants to give this a try on their own icons.) and then the result has to have the game palette applied and the effect can change depending on if Nearest colour matching or error diffusing dithering is used to apply the palette...sometimes I try both methods then pick the one I like best. What really helps make this work is that shades of grey have the largest representation in the game palette and the human eye does not easily pick out individual pixel differences but tends to blend them together

Just FYI
Attached Thumbnails
Click image for larger version

Name:	Image10.png
Views:	860
Size:	2.5 KB
ID:	15880   Click image for larger version

Name:	Image11.png
Views:	866
Size:	9.4 KB
ID:	15881   Click image for larger version

Name:	Image12.png
Views:	838
Size:	8.5 KB
ID:	15882  
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; November 28th, 2019 at 11:53 AM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.