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Old February 20th, 2020, 11:18 AM
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DRG DRG is offline
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Default Re: Hue city

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Originally Posted by Suhiir View Post
Trouble is this is all general information and WinSPMBT is a tactical game.

Sure, everyone has an AK or SKS but how many RPGs and LMGs? Any MMGs? Mortars? I assume no actual artillery. Were these regiments at full strength or were some of their battalions/companies operating elsewhere and weren't at Hue? I know the NVA were getting resupply and replacements from outside the city, till when?

Yes I can just make up this stuff but I'd rather attempt (as best I can) to create a campaign that reflects what really happened rather then go all Hollywood/video game. Because you can do that already by simply generating a city battle with WinSPMNT.

You will NEVER know most of that so you have to guess and estimate then playtest to see if you have a mix that approximates reality and gives a good game but you will never get this done if you are expecting to know individual unit composition....and "how many RPGs and LMGs" Gimme a break..... I doubt the NV even knew that then !
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Old February 20th, 2020, 11:51 AM
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Default Re: Hue city

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Originally Posted by DRG View Post
You will NEVER know most of that
True!

But what concerns me is that with the news footage I've watched from the actual events I've seen essentially zero indication that the NVA had RPGs, mortars, AT-guns, or even HMGs (12/14mm). The apparent lack of such rather significantly changes the dynamics of battle. We've all seen the footage of an Ontos merrily blasting the NVA out of their positions with nothing but small arms in reply, this makes for a rather boring and one-sided scenario.

My attempts to replicate the ambush of USMC Co A's arrival on trucks via Highway 1 have led to a slaughter because of the way WinSPMBT deals with troops mounted in vehicles. I'm currently thinking of increasing the "Survivability" rating of the trucks to deal with this.

Admittedly all these "issues" exist primarily in my own head, but hey, we are what we are
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