.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 11th, 2020, 07:22 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,614
Thanks: 4,056
Thanked 5,814 Times in 2,869 Posts
DRG will become famous soon enough
Exclamation Re: AAR: The Walking Dead

Shrapnel will allow uploads using the "go advanced" tab then click on the menu below "Manage attachments" but they are limited in size. Using Imgur gets around those limitations and it is easy to use
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #2  
Old May 11th, 2020, 12:22 PM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,832
Thanks: 781
Thanked 1,341 Times in 1,002 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: AAR: The Walking Dead

Used "Insert Image" above text box



Turn 17 N.W. Corner
Note B-52 bombing runs from the beginning of the game. Also in the upper right corner those 2 Marines would both go onto to win the Medal of Honor. They just took out a 37mm AA unit (With loss of 2 men from Engineer Recon team.) at their current position and the B40 Rocket sites just to the East before that. They would further take out several mortar sites as well as the game progresses.

This is a test I'll have organize this a little and match them to my posts.

I'm "IMGURing" away.

Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton

"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..

Last edited by FASTBOAT TOUGH; May 11th, 2020 at 12:33 PM..
Reply With Quote
The Following 4 Users Say Thank You to FASTBOAT TOUGH For This Useful Post:
  #3  
Old May 24th, 2020, 09:42 PM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,832
Thanks: 781
Thanked 1,341 Times in 1,002 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: AAR: The Walking Dead

Alright here we go at a limited run. had used the Turn 17 pictures as my experiment with IMGUR and posting here. They are done.

However, I needed to do Turn 12 as they were my first screenshots I did. What you'll see I just finished as being the first 2 of 5 I believe I did for Turn 12.

I'm not abject to any reasonable questions for any material posted. But once I've moved to the next post I'm done with the prior one.

I won't divulge any "secrets" but, as you'll see I'll drop some general hints. If someone choses to recommend that I don't divulge when the reinforcements arrive, please let me know and I'll cease and desist on the specifics of that info and keep the data general since I can't hide the fact that obviously they're in the screenshot.

That again is as above, until I post the next one with the rest of Turn 12 and all of Turn 17.

Sorry for the delay but, I've been busy.


TURN 12 N.W. Corner
In the upper Right corner you'll find my FAC and surviving member of my Recon Engineers (3) (On map Turn 1?) (After attacking an NVA 37mm AA.) they've been busy attacking "weakened" (Helos) mortar positions and others by assault prior to and after this attack. You'll note Center bottom a Sea Knight w/ 2 others just off map about to attack a mortar site in the clearing on the other side of the trees in front of it. AA is EVERYWHERE in this Scenario, terrain mask your helos. Sea Knights were TURN 10 reinforcements w/6 Sea Knight choppers each with a USMC Platoon and aux. unit i.e. 90mm/Sniper etc. Used them to attack and destroy Mortars inbound to FB Dragon from the N.E. Corner of the map.


TURN 12 FB DRAGON
Starting from the North Clockwise: The NVA are just coming on in this area and being suppressed with Artillery. Just to the East is NVA 2nd attack you can see the current fire missions in that area. Note the Sea Knight helo it just landed a platoon and aux unit . That was the helo that was unloaded and attacked a mortar position on the way in just East of the Ville. It also took fire inbound from the Ville so I now I have problem in that sector to come. Along the S/SW with exception of the platoon in the trench, you'll see where the other two helos dropped their reinforcements. Used a jeep to capture flags on the road until ambushed. My M-48 lost in Turn 10, this was a calculated risk, that in hindsight was the right move based on the pressure in that area before my artillery broke up that massed attack with a couple of VC units having gotten into the wire there. You can see the fire missions still ongoing there that would break up that first attack on FBD there and allow me to shift fire missions to the SW/NW/North. Almost forgot note APACHE helo coming in from the EAST, It served as an Intel boost for me on what layed to the EAST along the road off this map.
All attacks from the South are VC. You'll get artillery at different stages of the game as well as air assets, this as happened in the real war.

Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton

"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..

Last edited by FASTBOAT TOUGH; May 24th, 2020 at 09:59 PM..
Reply With Quote
The Following User Says Thank You to FASTBOAT TOUGH For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.