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Old July 1st, 2020, 05:26 PM
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Default Re: War Cabinet 0.8.0 is available!

Quote:
Originally Posted by Imp View Post
Erik I hope you do not object I am going to do an AAR & use War Cab to highlight major events in the battles along with screenshots from it.
Can you confirm for me please under the Turn Tab
Kill Tab - lists the units killed, damaged that turn
Losses Tab - lists the running total of killed, damaged units

Also & its I minor issue would it be possible to implement the save on exit better? When I close it it asks if I want to save but the function does not work as it comes up after the program shuts down I assume.
Alternatively toggle an autosave option when a turn is added.
I just add the autosave each turn so cannot recover the data if the game is lost as only make a save at session end normally.
Remembered to save War cab 4 times in first battle - yes I am useless.

Saving each turn now despite my earlier post that way get a good record & you could go back & delete turns later if desired.

Otherwise good little tool thank you.
Hello Imp,

Sure, no objections at all. I think AAR is one of the things that warcab was made for!

Do you mean the "Kills" and "Losses" tabs, under the "Core force", "Support force"
and "opponent force" tabs, under the "Turn" tab?

The "Kills" tab lists the force information about recorded kills during that turn.

The title states the total number of recorded kills in that turn.

This is followed by a list of units for which kills where recorded during that turn.
The (number) after each unit is the count of kills for this unit during that turn.
The list is sorted on kill count, from high to low.

This is indeed not a running count.

The "Losses" tab lists the force information about recorded losses during that turn.

This is split in three parts: destroyed units, abandoned units and damaged units.

For destroyed units, this lists the total number of units recorded as destroyed during that turn,
followed by a list of these destroyed units, sorted on unit ID. This is a running count, because
once a unit is recorded to be destroyed in a turn, it is of course still recorded as destroyed
in all following turns.

For abandoned units, this lists the total number of units recorded as abandoned during that turn,
followed by a list of these abandoned units, again sorted on unit ID. this is not really a running count.
If a unit was abandoned in turn 2 and then taken back in use by the crew on turn 4, then the unit
will be listed as abandoned for turns 2 and 3, but not anymore for turns 4 and following.

For damaged units, this lists the total number of units for which damage was recorded during that turn,
followed by a list of these damaged units, sorted by the recorded damage, from high to low.
This is not a running count, just a reporting of the actual damage points that units have suffered during that turn.

Regarding the save at exit:

Thanks for reporting, you have discovered a bug!
I'll make sure to fix that and I will also consider your suggestion for an autosave feature.

Thanks,
Erik
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  #2  
Old July 1st, 2020, 09:10 PM
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Default Re: War Cabinet 0.8.0 is available!

Thank you for such a full explanation that is what I thought.

A further question if I may is overall readiness based on killed units & the suppressed status of the remaining forces?
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Old July 2nd, 2020, 05:42 PM
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Default Re: War Cabinet 0.8.0 is available!

Quote:
Originally Posted by Imp View Post
Thank you for such a full explanation that is what I thought.

A further question if I may is overall readiness based on killed units & the suppressed status of the remaining forces?
You're welcome.

Writing the explanation did make me wonder about the destroyed units in the Losses tab.
For the Turn tab, I wonder if it would make more sense to just list the actual destroyed units
for that turn only, instead of the running count of destroyed units up until that turn?

Unit readiness is not an actual game data point, but a value based on a heuristic defined by me:
Code:
/* readiness calculation: max and actual values, calculated per-unit and summed.
 * A unit's readiness is influenced by:
 *    damage        more damage means less readiness
 *    headcount     less available effectives means less readiness
 *    suppression   more suppression means less readiness
 *    abandonment   means total loss of readiness (-100%)
 *    crew          means significant reduction of readiness (-90%)
 *    status        additional readiness reduction
 */
The formation readiness is just the average readiness of all the units in the formation.

The overall readiness is just the average readiness of all the units in the force.

Again, readiness is just a synthetic value derived by warcab using some heuristic, it is not an
actual in game data item, but I believe it gives a fair approximation of the relative ability of a
unit to participate in combat.

Erik
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Old July 2nd, 2020, 10:31 PM
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Default Re: War Cabinet 0.8.0 is available!

Thanks for the response realised readiness was a factor you had come up with. Its a reasonable gauge of how you are doing in my view.

If it is simple enough listing Losses by turn would be nicer, the overview should still list total losses.
You can put full intel on & use the opponents kill tab to see how many units you lost that turn.

Just found the battle graphs & MMAS for the Dossier tab, these are a nice touch for monitoring your progress in a campaign.
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