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Old September 19th, 2020, 02:11 AM
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Default Re: German Campaign using War Cab

Turn 22

Not a lot else happened the North was fairly easy as they had left the foxholes & we encountered several more bunkers in the South but as the armour was there they did not cause much damage.
Forgot to mention fairly early on I lost a sniper to regular infantry fire which was a bit gutting.

Sorry forgot the screenshot lets just say it was a decisive victory.

As going to Normandy in a couple of battles we are going to try Russia again they are not normally such pushovers.

Location Jassy visibility is 45 hexes we are defending screen shows overview of deployment.

I sold all but 2 tanks (kept Company Commander & sidekick who have experience of 99 & 101) & repurchased so now have.
2 - Panthers (1 is Co Comander)
1 - StuGIV
1 - Jpz IV/48
10 - MkIV's as switched a couple

This along with switching out infantry last turn has bought our average experience down to 82. It also means we only have AP ammo no Sabot rounds anymore.

AUX
Considered buying ATG's but want the new tanks to get some kills, bit worried if the Russians bring some heavies that we are armour light.
10.cm Off Map Battery
2 AT Teams + 2 Bren Carriers adapted for German use.

No fire control but 3 chances to hit they could be fun if artillery lets them live.


Deployment not ideal more concerned with surviving the artillery so extensive use of rough hexes & trying to avoid likely spots especially with light armoured vehicles. Exception is the road expecting artillery there & on Vhexes initially plus mainly in the South as most Vhexes are situated there.

Screen of fields of fire by the road.
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