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  #1  
Old January 30th, 2021, 01:17 PM
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wulfir wulfir is offline
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Default Re: Sound error in scn 199 Desperate Hours

I reworked the map and scenario for 199.

Instead of a narrow focus on the hills themselves I opted to make the scen represent the roughly three days the II Battalion/JR13 fought in this location.

This setup gives the player a few choices from the get go, which is something I like.

Some of the Bn is in position far forward (as was the case historically) so the player can either reinforce this area with the rest of the force and attempt to hold here - historically the order was to hold as far forward as possible and means a shot at keeping all VHs.

However, the player can also fall back towards the hills where the line can be made shorter, and there is less open terrain.

(The player could even fall back behind the anti-tank obstacles of the VKT line but might be hard pressed to regain the Victory Hexes if doing so before the game ends.)

I opted to not make the forest too dense with trees as I think this makes for a better game. Historically the Russians made use of AT-guns firing but it would be difficult for the AI to handle I replaced them with something else...
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Old January 30th, 2021, 09:41 PM

RetLT RetLT is offline
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Default Re: Sound error in scn 199 Desperate Hours

Can you repost using another file extension? My computer will not open .rar files.
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Old January 31st, 2021, 02:11 PM
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wulfir wulfir is offline
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Default Re: Sound error in scn 199 Desperate Hours

Quote:
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Can you repost using another file extension? My computer will not open .rar files.
RetLt - I can send you the files directly.

Are you still using the aol email adress?
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Old January 31st, 2021, 06:20 PM

RetLT RetLT is offline
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Default Re: Sound error in scn 199 Desperate Hours

Yes, thanks.
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