Re: Should air assets have counter-battery options
Plus, off map units have no local air defence assets. You would have to have some way to put SAms, AAA etc in support of the off map units. How would these units interact with planes attacking the main map?. Would we need new unit classes (no space for those).
Nice idea, but it snowballs quickly for a side-show functionality to the main game which is happening on the main map.
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