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Old February 25th, 2021, 06:26 AM
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Mobhack Mobhack is offline
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Default Re: HQ unit for AI run side

No - the A0 is special as outlined above

- It counts way more than 1 element for the "force broken" calculation when in retreat or worse status
- It is the rear comms link to off map units, which means if it is lost or in rout/retreat then off map units are more likely to be unavailable for missions
- It represents you in camaingns other than the PBEM one. Lose it and game over for your LC.
- It is a better OP element than any other regular HQ - so it may be good set up on an overwatching hill in the rear as a "semi FOO". It loses that bonus if not an HQ type unit, so converting it is not advised.

Basically - its not a combat unit, it should "hide with pride". There is no need for the old SP1 thing of converting it into another panzer or whatever, In SP1 you only had 24(?) units to play with in your core so every combat element coonted. In our games the core limit is >100 units. So dont"go Rambo" with the HQ elemet, its silly. If you change it into another panzer - then air strikes will be more likely to kill it for example since its now much more visible and interesting to air units...
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Old February 25th, 2021, 07:28 AM
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Default Re: HQ unit for AI run side

I guess for me I've always treated it as just another command unit, albeit the most important one (the morale issue if it's destroyed comes to mind here). As far as off-map units being unavailable more often if the A0 unit is lost, to be honest when it's happened to me I've never really noticed an appreciable increase in that occurring (it's possible I've just been lucky on this issue).

As far as keeping the A0 out of the way, there are times when I like to have that extra rally to use so I tend to be more free with it's use (can't rally by radio so I have to have it within at least 5 hexes of the subordinate unit I might want to rally). This actually doesn't happen often but if I need to I do it. There have been times when I've lost the A0 unit to a stupid mistake, scenario 0001 Organized Chaos 8/39 in WinSPWW2 immediately comes to mind. In that scenario I foolishly lost my A0 unit early on to a Polish sniper but still went on to almost completely destroy the force defending the hill. Just shows that even if you should lose the A0 all is not lost (unless it's a campaign against the AI of course).
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