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Old April 2nd, 2021, 02:42 PM
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DRG DRG is offline
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Default Re: Vanishing buildings

First off if this was known to you and it appears others WHY wait until we announce we are assembling the next patch ????

Second..... the only arty available to both sides in that scenario are mortars and they don't have the power to rubble a building like that.

I did tweak the test scenario and bought the Germans some 170mm and pounded 22,62 10+ restarts of the save game I had made the turn before the arty was due to arrive. 8 times the building did not disappear. Twice it did and it stayed disappeared on the next turn BUT it was restored on reloading the autosaved game.

MAYBE ( maybe.... ) if that had been reported earlier then MAYBE we might have looked at it but not now. Right now it looks like a 20% chance this might happen and I had NOT seen it until this test but the solution is when it does happen to save the game then restart it and the building will be restored
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Old April 3rd, 2021, 12:38 AM
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Beeg Beeg is offline
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Default Re: Vanishing buildings

I don't visit this forum very often and had no idea about a new patch. I just dropped in hoping to get some help with a little glitch.
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Old April 3rd, 2021, 09:46 AM

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Default Re: Vanishing buildings

Quote:
Originally Posted by DRG View Post
First off if this was known to you and it appears others WHY wait until we announce we are assembling the next patch ????
DRG. I asked about it last year on the MBT side of the house and you told me, save and restart it will come back AFTER I had driven my T-80 in the not-there/there building. The issue for me was it wasn't an issue, once I understood why and such. Now a full collapse from one hit of artillery would be cool and does happen in real life, does not mean it needs to be here in the game.
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