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  #1  
Old April 27th, 2021, 07:58 AM
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Mobhack Mobhack is offline
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Default Re: Fire (Flame) damage

It happens much less in our games as we have turned down the damage from being in a fire hex, much less than the old SSI games where it was quite frnkly suicidal to stand around in a fire hex.

However it may still happen, if rarely. It tends to happen to static things (bunkers) that are left to cook over time and even then, the crew usually abandon and run off when the suppression builds up.

I cant think of any example that I have seen in the last 10 years myself.
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Old April 27th, 2021, 10:25 PM

RetLT RetLT is offline
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Default Re: Fire (Flame) damage

Quote:
Originally Posted by Mobhack View Post
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I cant think of any example that I have seen in the last 10 years myself.
This was a first for me too.

Their suppression kept building so I could not move them out of the burning hex and then they were gone. I did not notice that they were taking damage.

If it makes any difference, the burning hexes were all caused by flamethrowers. Maybe they are more likely to cause this than a fire from other causes.

I will have to run an experiment to see.
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Old April 29th, 2021, 02:24 PM

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Default Re: Fire (Flame) damage

Did a test and I can confirm that fires started by flame throwers will cause suppression/damage to units that remain in the burning hexes.

I started 6 fires with z-fire from flame throwers on turn 1 and moved units into the burning hexes.

36 turns later all had taken damage but none more than 4 with some only 1 (See attached screen shot).

It did not seem to matter if the hex had been flamed once or twice, nor did it matter if the fire was burning in a wooded or a clear hex.

I am guessing that if the units in the burning hexes had suffered further suppression from other factors or if they had not rallied away the suppression they got from the flames, the damage would have been greater.
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