.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 19th, 2021, 10:00 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 480
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Pz KVII 754(r)

The decision as to whether HE is to be used or AP - is the AI's and subject to random numbers etc.

Crew bails with weapons damaged corresponding to the parent vehicle weapon slot damage, so the parent vehicle had few weapons left. This helps the game track what weapons the parent vehicle has damaged on the crew remounting, I believe. (Otherwise bailing a crew and remounting "magically" fixed the vehicles damaged weapons, if any - something I think I fixed way in the DOS days when we initially got the SSI code).

Rally 0 is what is left if the units leader is out of rallies for the current turn - it gets reset at turns end.
Reply With Quote
The Following 3 Users Say Thank You to Mobhack For This Useful Post:
  #2  
Old October 20th, 2021, 08:05 PM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Re: Pz KVII 754(r)

Quote:
Originally Posted by DRG View Post
I did put a little extra in building that one
It's a deadly-*** looking icon for sure! Thanks for your efforts

Quote:
Originally Posted by DRG View Post
they will appear less after the next update
Although I love the icon, I understand they should be very rare.

Quote:
Originally Posted by Mobhack View Post
The decision as to whether HE is to be used or AP - is the AI's and subject to random numbers etc.
Interesting. So, if I get one myself, it may also fire occasional HEs against AFVs?

Quote:
Originally Posted by Mobhack View Post
Crew bails with weapons damaged corresponding to the parent vehicle weapon slot damage, so the parent vehicle had few weapons left. This helps the game track what weapons the parent vehicle has damaged on the crew remounting, I believe. (Otherwise bailing a crew and remounting "magically" fixed the vehicles damaged weapons, if any - something I think I fixed way in the DOS days when we initially got the SSI code).
Is that only for damaged vehicles? I keep seeing armed crews out of destroyed guns and vehicles.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.