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  #1  
Old August 25th, 2002, 09:24 PM
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Default Re: Weapon tweaking

Yeah SJ, and that is what made them have a use in SE3. But, since they lost that in SE4, they aren't at all useful. And I believe I already suggested that in here.
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Old August 25th, 2002, 09:25 PM
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Default Re: Weapon tweaking

BM, shield skipping should have that too.
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Old August 26th, 2002, 08:06 AM

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Default Re: Weapon tweaking

Quote:
Originally posted by Imperator Fyron:
Yeah SJ, and that is what made them have a use in SE3. But, since they lost that in SE4, they aren't at all useful. And I believe I already suggested that in here.
Yea, but he's got you one up: He's already done it in his mod.
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Old August 26th, 2002, 10:45 PM
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Default Re: Weapon tweaking

Torpedos should be a high damage, slow to fire weapon. In SE3 they had a to hit bonus too. I would like that bonus added back in.

A few more weapons with To Hit Bonuses could balance out the Talisman.

Why stop tweaking there???

IMHO all armor should be emissive to some extent. In RL firing massive numbers of BBs at a tank is useless, same for 22 bullets.

Ships Bridge, Crew Quarters, Life support and engines should be scaled to hull size and cheaper overall.

The big ships should get the heavier armor with the higher emissive ability.
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Old August 26th, 2002, 10:55 PM
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Default Re: Weapon tweaking

Just to go down a path. Recently been experimenting with taking mine sweepers out of the game, but not mines. What if you did the same with PDC.

Take them out of the game. Make missles reload slower or make them larger, so not to make them an uber-weapon.

Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon.
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Old August 26th, 2002, 11:08 PM
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Default Re: Weapon tweaking

That idea has merit actually. Give them lower damage more in line with direct fire weapons as well.

Alternativly, you could keep the PDC, but decrease their range. Make them a one or two range weapon. That should pretty much require their use on every ships wouldn't it? You wouldn't have these "Ageis Class" destroyers capable of repelling the missles for an entire fleet then.

Also, with the new patch it is possible to make separate classes of PDC. Ones that can target only fighters, and ones that can target only seekers.

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Old August 26th, 2002, 11:33 PM

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Default Re: Weapon tweaking

"Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon."

Seekers cannot miss; direct fire weapons CAN.

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