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August 25th, 2002, 09:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Weapon tweaking
Yeah SJ, and that is what made them have a use in SE3. But, since they lost that in SE4, they aren't at all useful.  And I believe I already suggested that in here. 
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August 25th, 2002, 09:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Weapon tweaking
BM, shield skipping should have that too. 
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August 26th, 2002, 08:06 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Weapon tweaking
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August 26th, 2002, 10:45 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Weapon tweaking
Torpedos should be a high damage, slow to fire weapon. In SE3 they had a to hit bonus too. I would like that bonus added back in.
A few more weapons with To Hit Bonuses could balance out the Talisman.
Why stop tweaking there???
IMHO all armor should be emissive to some extent. In RL firing massive numbers of BBs at a tank is useless, same for 22 bullets.
Ships Bridge, Crew Quarters, Life support and engines should be scaled to hull size and cheaper overall.
The big ships should get the heavier armor with the higher emissive ability.
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August 26th, 2002, 10:55 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: Weapon tweaking
Just to go down a path. Recently been experimenting with taking mine sweepers out of the game, but not mines. What if you did the same with PDC.
Take them out of the game. Make missles reload slower or make them larger, so not to make them an uber-weapon.
Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon.
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August 26th, 2002, 11:08 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Weapon tweaking
That idea has merit actually. Give them lower damage more in line with direct fire weapons as well.
Alternativly, you could keep the PDC, but decrease their range. Make them a one or two range weapon. That should pretty much require their use on every ships wouldn't it? You wouldn't have these "Ageis Class" destroyers capable of repelling the missles for an entire fleet then.
Also, with the new patch it is possible to make separate classes of PDC. Ones that can target only fighters, and ones that can target only seekers.
Geoschmo
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August 26th, 2002, 11:33 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Weapon tweaking
"Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon."
Seekers cannot miss; direct fire weapons CAN.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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