|
|
|
|
 |

August 27th, 2002, 02:38 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by Gryphin:
Anybody else have an "Ethical Dilema" playing against humans or AI?
|
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?
[ August 27, 2002, 13:54: Message edited by: DavidG ]
|

August 27th, 2002, 02:41 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Philosophy / Play Style
RE: Granting Autonomy... That is not a feature currently avaialble. There is no option to request it in the game, or to accept it if requested. There is logic in the politics file that the AI uses to decide whether or not to accept it, but the request itself has been removed from the game. Not sure why though. It sounds like it would be a cool feature.
[ August 27, 2002, 13:41: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

August 27th, 2002, 03:32 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by DavidG:
quote: Originally posted by Gryphin:
Anybody else have an "Ethical Dilema" playing against humans or AI?
|
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do? Oh wait, against humans? Now all bets are off. I mean to say anything goes. Enter into a dialog and work out some non-game treaty. Like only frigate sized ships may enter. Or no more than 5 of their ships. Or they must earn their travel rights with any gift you imagine. Or declare war, nuke the offending ships, the ask for a treaty again, under whatever reparation terms can be imagined.
Any of these options can be the building of a deeper relationship, or a sore point in an empire's side building to an angry response where the war hawks demand that yuo earn back your honor.
Hey, role play this any way you want --
"Those are not our ships, some rogue empire has copied our design and signature"
"That ship's captain is insane, our government condems his actions, but our ships sovernity must be respected."
|

August 27th, 2002, 05:03 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
|
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?
|
If not, I'd cancel the treaty and destroy any ships in my space, citing them as a "security risk" (Well that's exactly what they are if his partner can see everything the other guy can see.)
Give him a few turns' warning if you can afford to, but you might have to act immediately.
Once his ships are destroyed, tell him that if he wants the treaty back he'll have to either promise to obey by the rules you've laid down AND pay you back any expenses/ damages incurred when you wasted his ships, OR go to war with your enemy.
Either that or cloak all your sensitive fleets=-)
[ August 27, 2002, 16:04: Message edited by: dogscoff ]
|

August 27th, 2002, 05:54 PM
|
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Situation:
You are in a PBW game.
You have a Dilemma / Conflict of Loyalties / Obligations thar are "Out of Date"
Do you post it here and see what folks say?
Do you hope one of the antagonist tips their hand?
Edit: My keyboard can't spell.
[ August 27, 2002, 16:56: Message edited by: Gryphin ]
|

August 28th, 2002, 04:32 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by dogscoff:
quote:
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?
|
If not, I'd cancel the treaty and destroy any ships in my space, citing them as a "security risk" (Well that's exactly what they are if his partner can see everything the other guy can see.)
Give him a few turns' warning if you can afford to, but you might have to act immediately.
Once his ships are destroyed, tell him that if he wants the treaty back he'll have to either promise to obey by the rules ... Yup pretty much what I did. But still I was the bad guy according to him. hehe. 
|

August 28th, 2002, 05:45 AM
|
|
Captain
|
|
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
That is exactly what happened to me in a PBW game.
I had a cloaked scout Escort ship travelling thru another empire's system and he cancelled the treaty saying I was spying on him. The Ship was destroyed by a mine field in the same turn. I asked for recompense and he said that I was warned via email which he actually sent after the turn was processed.
We have since become friends, but it remains a sore point.
It did send a big example for other races and they have kept well out of his territory.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|