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Old November 13th, 2022, 05:29 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Helo News game related.

Tell that to my APACHE crews that along with helicopters are all over "God's Green Earth" this was why several years ago I was wondering if we create "Auto Rotation" in the game you might lose your helicopter but by the same token you might save your crew and some soldiers if in a troop transport helo.

And we did look into this several years ago. Mostly we found some Helos armor was rated lower than they should've been against ammo at the 23mm (VIPOR/APACHE) BECAUSE those values needed weren't available when they were entered into the game. And there were some older ones dating back before Andy and Don to include more contemporary ones as well.

My game world again is ONLY the AI one. When I buy Helos or aircraft it amazes me how the AI seems to know I got them.

So, when I "bring them to the party" MANPADS are the least of my problems though they've caused me headaches as well. It's the big stuff that waiting for me and the AI VERY RARELY has disappointed with its "welcoming committee".

This why terrain masking is so important no matter the type.

Some are more resilient because unlike fighters except with some armor around the cockpit they actually figured out years ago helicopters because of their flight limitations might just need more of it.

And don't get me started on the more modern EW and Decoys
that are out there. Those are items we can't fully simulate in the game though they exist in the RW. So I'd call that a tradeoff with the perception helicopters are too "strong".

Last time I checked the Ukraine is a fairly flat and open country and when you use your air assets (Including Helos.) to drop "dumb bombs" over plains and farmland then your commanders as a dumb as the bombs their telling you to drop in that environment.

Even I can shoot down a helo in open country with a "AASIRSBG" ALRIGHT I'll translate-Anti-Aircraft Sneeze Injected Recoil Spit Ball Gun.

We're getting caught up in the videos, we've seen some successes on both sides in using attack Helos and if you've seen the ones, I've seen they're ALL flying "nap of the earth" and fast. There's one of a Ukrainian Mi-24 that was flying no more than 15 ft. over cars on a road.

That MIGHT help to avoid radar detection, makes you harder to hear you coming (Think about it the higher you are the more "space" you create for sound to travel further and wider in all directions. Same concept as Sonar in the open ocean versus in a bay) Which I believe is another thing we can't simulate "Nap of the Earth" flight.

I'm of the opinion that this matter really is a DRAW for both sides of the argument. Not just for the above but also because MANY people have postulated the opposite view that helicopters are too vulnerable.

And there you have it. I terrain mask and still use them. I can count on my hands and the number NOT reaching 10 how many crews have survived one of my 23/25 game generated campaigns when part of my core units.

If anything, we need to find the AI Military Intelligence Agency (AIMIA) code AND KILL IT.

Yeah, AIMIA was on purpose there's a hidden message in there.

Regards,
Pat
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Last edited by FASTBOAT TOUGH; November 13th, 2022 at 05:57 AM..
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Old November 13th, 2022, 12:38 PM
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Exclamation Re: Helo News game related.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
If anything, we need to find the AI Military Intelligence Agency (AIMIA) code AND KILL IT.

Yeah, AIMIA was on purpose there's a hidden message in there.

Regards,
Pat

Somedays I really do dispair.

It's one thing coming from a newbie to the game...... quite another coming from a veteran player

There is a DEAD CERTAIN way to test "theories" like this that take maybe less time than to type a long post about it

Set up a game like this


Why that way you might ask.

This allows you to pick for the AI "attacker" and see what the AI would buy if the AI was the "defender".

This allows you to test theoies like "When I buy Helos or aircraft it amazes me how the AI seems to know I got them."

The answer to that question is in the game. You just have to look for it

So.......... you will need to run this through a half dozen times because like everything else the picklists have randoms built in so it's not the same every time

You want to be able to purchase for the AI so you can test this "how the AI seems to know I got them." theory.

So..... buy the same thing the first few times or alternately whatever floats your boat

To keep it manageable set Ukraine ( or whoever ) to 5000 points and set player 2 to XXX which allows it to buy to it's max for that battle type

Set player 2 air sorties to 15

Buy nothing but gunships for the P2 AI. Quit deploy for P2 and then you will be brought to the deploy screen for P1. Auto deploy ( it's just easier but clicking on manual deploy works too)

Once you see the units for P1 on the map go to the HQ memu........ check how many DEDICATED manpads were bought.... ignore the ones that might be bought with an infantry formation as that is even more randomized and the AI does NOT check what weapons are in an unit or formation before buying it

Do that a few times and count how many Inf sams are bought ( and SPAA / SAMS if you like )

Next do the same thing only this time buy nothing but MBT's for P2

Do that a few times and count how many are bought each time for both types of attack and tell me if you see a significant difference ( you won't ). Keep in mind that the larger the sample the less chance of getting repeatable random events. You want the average of as large a sample as you are willing to take
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Last edited by DRG; November 13th, 2022 at 04:33 PM..
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