Quote:
Originally Posted by MarkSheppard
My memory is dim, but I vaguely THINK you did try expanding it to 999 weapon slots years ago to see if it worked; but it broke a lot of other things. 
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Yep.
A lot of things. It should have been done when we first expanded the OOB's but at the time 249 slots were considered more than adequate even with the expanded unit count. Now an expansion moves too much saved data for scenarios, save games, and "breaks" just about everything that needs to read weapons data....which is a LOT of things
As for the other issue. Donated or purchased vehicles are definitely going in so all the T-72/ T-55 variants from neighbouring former Warsaw pact nations for sure are being added. it's the captured Russian tanks that are under review and no decision has been made. I have been adding them as they are reported but the allied/captured button allows this without cluttering up the Ukrainian OOB so pulling the former Russian captures out is under consideration because that is what the allied/captured button was intended for.
Another issue in regards to weapons is in the majority of cases the secondary weapons used by donated or purchased vehicles can mostly be found already in the Ukrainian OOB but adding each, named light calibre weapon for things like the AMX or Bradley rapidly uses slots and all the 7.62 and 12.7s do the same thing in the same way so I have set up "generic" 7.62 CMG etc for vehicles arriving in Ukraine from non-former WP nations. That simplifies adding them with no effect on gameplay and saves the remaining weapons slots for any potentially more major weapons systems that might one day arrive. A "generic" 7.62 AAMG or CMG does the same thing in the game as a "named" one but even with that 80% of the weapons slots have already been used in the Ukrainian OOB and I would like to keep those for something other than MG's