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  #1  
Old January 22nd, 2023, 10:56 PM
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DRG DRG is offline
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Default Re: Rambo

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Originally Posted by lansoar View Post
Thank you for the quick response. I do like how INF in this game keeps me worried at all times unlike WAW.

As it should be...a tank ignoring infantry with anti-tank weapons is a ticket to valhalla
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Old January 26th, 2023, 04:30 PM

Dion Dion is offline
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Default Re: Rambo

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Originally Posted by DRG View Post
Quote:
Originally Posted by lansoar View Post
Thank you for the quick response. I do like how INF in this game keeps me worried at all times unlike WAW.

As it should be...a tank ignoring infantry with anti-tank weapons is a ticket to valhalla
Ya, anti-tank weapons, especially man portable ones, are twice as powerful as they where in WWII. Which is saying a lot considering tanks are about 10 times more powerful as they where in WWII.

Depending on the terrain and the range, when anti-tank weapons with homing missiles fires at a tank it becomes an easy kill, especially at close range in open ground.

Last edited by Dion; January 26th, 2023 at 04:51 PM..
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Old February 25th, 2023, 08:23 PM

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Default Re: Rambo

I would agree overall. The problem with any war-game is that if one can memorize a pattern or routine in the game, it can then be exploited. Old SP and WAW pretty much made it impossible for an INF unit reduced to one or two members to fire more than the primary weapon. (usually a rifle type) so one could plan/move AFVs accordingly. While it "may" stretch credibility at times to envision a single man INF unit firing multiple weapons in a pulse, (hence my title of "Rambo"), id rather have the die roll in vs. out. Keeps one on their toes.

Still....the systolic has raised slightly during those occasions when I'm on the receiving end. lol.
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