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July 3rd, 2023, 11:14 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Scenario 37
Quote:
Originally Posted by DRG
Its an early one by Ulf......maybe he has some ideas about this little mystery
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I'll send him a note.
My #1 concern is it may ... may ... have something to do with the map itself as I assume (note assume) that was translated (somehow) as well not created new using the WinSPMBT map creator/editor. If this is the case ... ???????
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 4th, 2023, 02:16 AM
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Major
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Join Date: Jun 2005
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Re: Scenario 37
Quote:
Originally Posted by DRG
Its an early one by Ulf......maybe he has some ideas about this little mystery
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It's one of the first one's I've ever made, so it's old - no doubt it could use a face lift. The map is too large, should maybe be reworked.
I don't remember editing any NKPA snipers to go surfing...
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July 4th, 2023, 11:47 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Scenario 37
Quote:
Originally Posted by wulfir
It's one of the first one's I've ever made, so it's old - no doubt it could use a face lift. The map is too large, should maybe be reworked.
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So no objections to me revising the scenario?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 6th, 2023, 03:37 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Scenario 37
Quote:
Originally Posted by wulfir
It's one of the first one's I've ever made
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I assume you just converted the existing scenario to WinSPMBT?
There were well over twice as many North Koreans as were actually present during the battle.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 4th, 2023, 09:42 PM
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Shrapnel Fanatic
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Re: Scenario 37
Oops. I didn't change the size and it took what I had set and used that
I will redo
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July 4th, 2023, 09:51 PM
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Shrapnel Fanatic
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Re: Scenario 37
Corrected map. This should remove any weirdness that might have crept into the original after all the game updates
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The Following User Says Thank You to DRG For This Useful Post:
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July 5th, 2023, 12:19 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Scenario 37
Speaking of the map ...
I know you can use the map editor to add shell craters.
Is there a way to change the tree/forest hexes to burnt down/blown to hell forest?
P.S.
A preparatory bombardment by 4 heavy cruisers, 2 light cruisers, 9 destroyers, several squadrons of various types of aircraft over the course of 5 days; and then over 3,000 4.5in rockets just before the landings creates a rather impressive moonscape.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Last edited by Suhiir; July 5th, 2023 at 12:37 AM..
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July 5th, 2023, 07:24 AM
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Shrapnel Fanatic
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Re: Scenario 37
Quote:
Originally Posted by Suhiir
Speaking of the map ...
I know you can use the map editor to add shell craters.
Is there a way to change the tree/forest hexes to burnt down/blown to hell forest?
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Short answer is no. You could selectively add winter trees, there are plenty of bare ones but it's tedious but it will do in a pinch.
I have seen burnt tree Icons in the code files we got but they are leftovers from early SSI development that were never used and I am not sure where they are. They were never used because the time span SP covers means burning trees never stop burning
EDIT
"Mystery" solved. They were an unused portion of the original SP2 tree SHP files for all types that were never used in the game that were removed from the file when I expanded the tree variety YEARS ago
All sets had burnt trees but were never put into the code for use. That example is the original SSI summer tree set TER09... but that's not how TER09 looks like in SPWW2/MBT now. Now the base tree set has been expanded considerably ( and the burnt ones removed because there was no reason to keep them )
Quote:
Originally Posted by Suhiir
P.S.
A preparatory bombardment by 4 heavy cruisers, 2 light cruisers, 9 destroyers, several squadrons of various types of aircraft over the course of 5 days; and then over 3,000 4.5in rockets just before the landings creates a rather impressive moonscape.
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You could add damage with 255 flood fill but its better to put damage like that in small chunks otherwise the map contours are obscured. Re pre-bombardment It's the Napalm that was dropped that the South Koreans remember the most and it's still an issue with them
Last edited by DRG; July 5th, 2023 at 08:08 AM..
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July 5th, 2023, 10:11 AM
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Lieutenant General
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Re: Scenario 37
Winter trees work!
Thanks.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 5th, 2023, 12:56 PM
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First Lieutenant
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Re: Scenario 37
I use winter, spring and autumn trees interchangeable with summer trees all the time in all my scenarios where needed and required. I have over 800 examples in both games.
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