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  #11  
Old March 2nd, 2024, 07:36 PM
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Exclamation Re: Bugs in WW2 and SPMBT

WTF is "What bad on realistic weapon behaviour?" supposed to mean??
What language are you translating this from or is that how you write questions normally?

1 cm armour increments is standard for SP1 and SP2 AND THESE GAMES and that goes back nearly 30 years and it is baked into the code

BUT..

This is REALLY GETTING OLD..

Trucks can be destroyed by small weapons fire. "Armoured" trucks are assumed to be protected to withstand small weapons fire.

THIS is how the game works and most things you have posted prove you do not understand how the game works but think it should work the way you think it should work which is not how it does or will.

Maybe a long time player will have better luck but I am done trying
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Last edited by DRG; March 2nd, 2024 at 07:47 PM..
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  #12  
Old March 13th, 2024, 03:44 PM
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Default Re: Bugs in WW2 and SPMBT

HE means not AP.
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Old March 16th, 2024, 05:03 AM

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Default Re: Bugs in WW2 and SPMBT

Quote:
Originally Posted by georgesedlak View Post
HE means not AP.
Perhaps another way of putting it would be that HE represents ammo that is intented primarily for anti-personnel work: regular bullets for small arms (up to 15 mm in calibre or so), explosive rounds for heavier weapons (20+ mm calibre), fuel for flamethrowers etc. Depending on the weapon, these may have limited armour piercing capacity, as indicated by the HE penetration value.

AP and Sabot represent ammo that is intended to be used against armoured targets, and that in game cannot even by fired against infantry targets.

HEAT ammo represent shaped charges that are intended to be used against armoured targets, but pack enough bang to have an effect on infantry targets - though usually being in limited supply, are better not wasted on them unless you are sure there are no longer armoured targets left to worry about.
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