Quote:
Originally Posted by Uncle_Joe
As in the title, are there any mods or tweaks I can use to alter the sound of the ricochet effect to speed it up?
In general I'm very happy with the speed of combat resolution vs the amount of info that I have set but if there are a decent number of armored vehicles in an area, the game can slow to a crawl from repeated 'shell splinter' and similar ineffective results against armor.
In my current game, things were going well until the German drove up 6 halftracks in a tight group and mixed with infantry. Trying to use my MGs on the infantry results in dozens and dozens of ricochet effects that made combat resolution stretch to an extremely long time (especially considering that it's just informing you of an ineffective result).
Any setting or tweaks or mods I can grab or set to change/reduce/remove the extended and repetitive ricochets?
Thanks much for any help!
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This generates more questions than answers. First and foremost is what do you have your animation level and Message delay set to in Preferences?
The lower they are set the faster the game runs as less time is expended in each function
Also, Do you have the show blast radius ON in GameOptions MISC?
If that is ON it also slows things down a few microseconds as time is not spent displaying them for every ricochet event which you might get firing a MG into a group of tanks
Alternatively, you could DL a sound editor and experiment cutting the ricochet sound shorter but in the 2+ decades I have been doing this this is the first complaint I have ever read suggesting the ricochet sound is slowing game play to the point of someone asking for a fix for it