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  #1  
Old July 28th, 2024, 05:49 PM
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Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Roman View Post
If you want to play we do it calm or in The Blitz.
Sounds good!

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...
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  #2  
Old July 28th, 2024, 09:03 PM
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Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Roman View Post
If you want to play we do it calm or in The Blitz.
Sounds good!

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...
I adapt to what you have in mind. No Blitz. If it were for Blitz, I would go to me more secure for me but I like to face challenges. That is why I join the unknown Lol.
I like more current times but you choose year and sides.
Also choose map size and quantity of points, but at larger size, greater delay.
I am with a expectant anxiety because I know that you are a scenarios editor so you can have brilliant ideas.
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  #3  
Old July 29th, 2024, 09:19 PM
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Default Re: Maximum AI Competitiveness

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Originally Posted by Roman View Post
...but I like to face challenges.
Location:
Schleswig-Holstein, WEST GERMANY

Date:
November 1985

Type:
NVA/Warsaw Pact delay (XXX Battle Points) vs Spain/NATO advance (30 000 Battle Points)

Air Sorties:
Warsaw Pact XXX
Spain/NATO 10

Map:
Grossenbrode, Germany 200x160

Visability:
53

Turns:
65




Background:

It is November 1985.

WWIII began in early August the same year with a Warsaw Pact attack on western Europe. NBC weapons have not yet been deployed by either side.

While initially enjoying some success on the ground Pact forces have failed to knock NATO out of the fight and in the high intensity warfare of this sort munitions, fuel and troops are consumed at alarming rates.

Warsaw Pact competence have also been found wanting. Especially the logistics and air warfare domains suffer from the extreme strains of large scale prolonged combat. By October the weight of NATO air strikes have had a crushing effect on Pact ability to bring munitions and troops forward leading to a culmination of the Pact offensive. NATO counterattacks have begun to roll back earlier Pact gains.

Pact morale has not yet fallen apart. But things are looking very grim. Ground is being lost and there seems to be no reprieve for the depleted Communist formations at the front.

Things are different on the NATO side. Some of the forces reinforcing the NATO forces in Germany come from Portugal and Spain. They are received with some suspicion, but are nonetheless a welcome sight.

The Spaniards, having recently joined NATO are initially given tasks believed to be less risky. One Spanish contingent ends up on the German Baltic coast and is tasked with reducing a Warsaw Pact force believed to be of very limited combat value…

The Pact troops have been bypassed by the main NATO offensive and have their backs against the Baltic Sea on a small piece of land just in front of FEHMARN Island. The bulk is believed to be made up of battered remnants of the East German Nationale Volksarmee’s 19th Motorised Rifle Division, a reserve unit that by circumstance ended up on the Baltic coast.

There is a slight chance that the Pact forces will be supplied over, or possibly withdrawn by sea and could thus pose a problem. The mission of the Spanish forces is to defeat the Pact forces and reach the bridges to FEHMARN Island.

Last edited by wulfir; July 30th, 2024 at 02:38 AM..
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  #4  
Old July 29th, 2024, 09:26 PM
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Default Re: Maximum AI Competitiveness

You have a decent amount of battle points, but you don't know what you are facing...

I couldn't upgrade to v17,5 - I am still using v17 - so I set it to basic security. I won't have time to troubleshoot it tonight.

Take your time with the setup, I'll be out of town for a few days.

If there's a game version conflict I can set up this as a scenario to be played against Comrade AI.
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  #5  
Old July 30th, 2024, 12:05 AM
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Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
You have a decent amount of battle points, but you don't know what you are facing...

I couldn't upgrade to v17,5 - I am still using v17 - so I set it to basic security. I won't have time to troubleshoot it tonight.

Take your time with the setup, I'll be out of town for a few days.

If there's a game version conflict I can set up this as a scenario to be played against Comrade AI.
Thank you. Unfortunately there are version problems. I wait for you to return and update the game.
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  #6  
Old July 30th, 2024, 02:37 AM
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Default Re: Maximum AI Competitiveness

Yeah..., I sent you the wrong files. Try this. Might still get an error message I guess...
Attached Files
File Type: rar Grossen2_setup.rar (167.6 KB, 107 views)
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  #7  
Old July 30th, 2024, 07:03 AM
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Default Re: Maximum AI Competitiveness

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Originally Posted by wulfir View Post
Yeah..., I sent you the wrong files. Try this. Might still get an error message I guess...
Works. Do you use discord? We can exchange files there. And I also made a server for players. File exchange is easier. It seems to me.
Any rules?
Artillery limit?
Is extra ammunition allowed?
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Last edited by Roman; July 30th, 2024 at 07:42 AM..
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  #8  
Old July 30th, 2024, 04:26 PM
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Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
Yeah..., I sent you the wrong files. Try this. Might still get an error message I guess...
Ready. I did not use 30 thousand points. Where did the file pass?
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