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August 27th, 2002, 08:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull mod Space Monsters
Yes.
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August 27th, 2002, 08:43 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull mod Space Monsters
I am just having a weird kind of deja vu  .
Rollo
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August 27th, 2002, 06:26 PM
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Brigadier General
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Re: Devnull mod Space Monsters
Quote:
Originally posted by Imperator Fyron:
1&2) That depends on the level of Sector-Sight Obscuration given to the comp/facilty that is cloaking the HWs. If it is level 3 cloaking, then yes, you can detect it eventually. If not, blow up the star in their home system, and that will get rid of them.
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Too costly, too lazy, too much. Especially in 255 system quadrants 
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August 27th, 2002, 07:29 PM
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Private
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Join Date: Aug 2002
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Re: Devnull mod Space Monsters
Rollo, you are a walking talking deja vu
Must have been a double post.
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I drank what? - Socrates
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August 27th, 2002, 10:15 PM
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Brigadier General
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Join Date: Jul 2001
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Re: Devnull mod Space Monsters
Quote:
Originally posted by Toryin:
Rollo, you are a walking talking deja vu
Must have been a double post.
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Hehe, a double post that was almost 24hours apart. I actually had to check my Calendar to make sure it's Tuesday and not caught in some 'groundhog day' time loop .
Rollo
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August 28th, 2002, 01:07 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Devnull mod Space Monsters
Sorry, brain wasn't working yesterday.
I downloaded the DevMod, but was looking for a 'Proportions' mod for 1.49
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August 28th, 2002, 02:49 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Devnull mod Space Monsters
There is no Proportions Version for 1.49 - The very ability to play with population mass and reproduction rate has been added in Gold specificaly by PvK' request so he could make this Mod.
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