|
|
|
 |

August 30th, 2002, 09:47 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Senario Creation
Quote:
Originally posted by Suicide Junkie:
Try making a timed random event, such as the star-instbility one.
Then keep replaying the turn until it happens to the object you want.
|
Oh,Oh,Oh -- is that how you did your homecoming scenario? Specifically, how do you make a timed random event?
|

August 30th, 2002, 11:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Senario Creation
Actually, I was just playing my game, acting like a neutral race (stay in home system), when I got a message that my star was about to blow up.
At first I was disappointed that I was going to lose my empire, but then, I decided to break my citizens out of the homesystem and try to rebuild the empire elsewhere.
That seemed like a great idea for a scenario, so I saved the game, added a few pages of council meeting dialog, with an empire status report, and a few yearly reminders about the star.
Presto, changeo, the scenario was made!
As for timed events:
1) Make an event in Events.txt.
2) Set "Time Till Completion" to a number greater than zero.
[ August 30, 2002, 22:02: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

August 31st, 2002, 06:33 AM
|
 |
Sergeant
|
|
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Senario Creation
I think I've accomplished what I set out to do.
Pending approval, I'll post it manana.
It's an invasion senario. Four empires around a spiral galaxy. After no less than 50 turns a huge empire breaks out of it's center systems and wreaks havoc. The 50 turns are slightly moddable. I think it is possible to extend it another 30-50...not sure though.
The idea is 1-4 humans playing the four empires in an attempt to stop the Invaders. I've played far enough to make sure the Invaders break out, but I don't actually know if you can win this one. I made the Invaders an ultra-uber race with a huge headstart.
Most likely one of the human races will become the early target and take a beating while the others can develop.
We'll see.
Mensch
__________________
My granddaddy was a toaster.
|

August 31st, 2002, 08:06 PM
|
 |
Sergeant
|
|
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Senario Creation
Just posted the Rage Invasion senario, inspired by that wonderfully horrific race, The Rage.
I tried to contact AK to get his approval for using the Rage, but the addy listed in the Read Me didn't work, sO I posted it anyway. If there's a prob, I can always pull it. I've changed some of the AI files, but not much...just so that they wouldn't make any treaties.
Idea:
You and three others are located around a spiral galaxy. You start all allied in a partnership. However, your scientists have detected a previously unknown area of the galaxy, dead in its heart. Ten new systems.
You have 50 turns for you and your allies to prepare for total war against the Rage, a race so powerful, the four of you will have a hell of a time stopping them.
Where will they show up?
When?
How will you stop them...
Good luck.
__________________
My granddaddy was a toaster.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|