.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 1st, 2002, 12:40 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Defeating the Talisman

I once was in a game against a Talisman player and found a pretty good way of dealing with him. As Geo said, I was able to take some extra risks because our first few battles were decicive in his favor so I wasn't risking much. More like a fighting retreat...

The key in my experiance was that he was using Null Space, Mesons, and some Plasma Torps. I used APB 12's. I designed my ships to maximize their chances to hit and gave them the Max Range/Don't Get Hurt stratagy. I then made some LC and BC's that were just Engine Killers, heavily shielded and as fast as possible. I gave them Point Blank/Don't Get Hurt stratagey. They would fly in, knock out enough engines before either getting turned to scrap or getting away. Then my BB's and DN's would sit out of range of all but his missles and pound on them. I included 2 PDC on each of my bigger ships which were enough at range to eliminate nearly all the missles. And those that did get through didn't penetrate my shields.

Worked great but only because he relied on shorter ranged weapons. BTW, if my engine killers didn't do their job, or weren't present, I either got a beating or we statemated.

So not the best tactic but it kept me from lossing too fast
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #2  
Old September 1st, 2002, 02:12 AM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Defeating the Talisman

Just remember the talismon means he is putting beam weapons on his ship, and typically a fair number of them. Any fleet with a single method of attack is vulnerable to an enemy specifically defending against it.

Think to yourself: How do I kill a ship that is exactly the same speed as me, has a range of only eight, and will kick my butt if I get into that range.
__________________
-Zan
Reply With Quote
  #3  
Old September 1st, 2002, 03:19 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Defeating the Talisman

Quote:
Originally posted by Zanthis:
...Think to yourself: How do I kill a ship that is exactly the same speed as me, has a range of only eight, and will kick my butt if I get into that range.
Hmm, dunno. Might as well quit.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old September 1st, 2002, 03:44 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Defeating the Talisman

Quote:
Originally posted by Zanthis:
Think to yourself: How do I kill a ship that is exactly the same speed as me, has a range of only eight, and will kick my butt if I get into that range.
[*]Close to point blank and kick his butt too[*]Avoid his ships and hit his planets instead[*]Get a possy and string him up

Basically everything we've been saying in this thread.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old September 2nd, 2002, 05:35 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: Defeating the Talisman

You all been to http://home.earthlink.net/~petemmer/ ? its pretty good but needs some updating, im just wondering if they guy who started it is still around cause this should be in a new spot called "countering the racials." also what about not gettting any racial and goign like +30 or more in offense and defense and normal bonus' like that? just a thought.

O and as to combined arms:
Quote:
And I must point out that Combined arms( I have yet to try it) would probably win the day Missile Boats, Fighters, Drones, Beam Barges, And good ole dreadnoughts can probably go head to head with a Talisman fleet. At least that is what my Navel stratgist tell me.
I think unless you had tactical on you wouldn't get nearly as nice results with a few ships, once you start dealing with 20+ ship fleets then you would get pretty nice results IIRC. hummm im just rambling
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #6  
Old September 2nd, 2002, 07:34 AM

Undertakr Undertakr is offline
Private
 
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Undertakr is on a distinguished road
Default Re: Defeating the Talisman

Missle ships are pretty worthless against the talisman, once I see that's how you're going I just make extra PDC's and the talisman hits your missles 100% of the time (and missles usually do weak damage and have delays of more than 2 turns.)

If you go with beam weapons, you have to get close enough to me to where I hit you 100% of the time every single turn (Phased) and even if you have phased shields, I will get through them or I'll use Null Space and definately get through them.

Fighters are the same as missles, you better have a boat load (few hundred) to do any good against a talismaned fleet of dreads. I've had my fleet of 20 talisman dreads take out 60 fighters without blinking. I've taken our 40 dreads and lost 2 ships with my fleet of 23. Talisman thumps and thumps hard.
Reply With Quote
  #7  
Old September 2nd, 2002, 07:40 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Defeating the Talisman

Why not stick a Worm Hole Beam on every ship? Spread those Talisman ships all over the battle field, and take them out one by one.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.