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September 2nd, 2002, 02:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Victory screen
Trade goods bug exploit?
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September 3rd, 2002, 04:22 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Victory screen
Quote:
Originally posted by Imperator Fyron:
Trade goods bug exploit?
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You probably know it by different name. basically it is Moo2 feature that if you build a big ship, but then substitute with sometning very cheap, accumulated "hammeres" are not wasted but get accumulated in some invisible "construction bank". You can recycle them next turn when you put a new item for construction. At the same time, when planet finish construction and there is nothing in the queue, Moo2 automatically add "trading goods", converting spare "hammers" into money. Once planet produces more than 20 construction points, any points lost during construction worthless cheap items are more than offset by free money you receive. As a result, races with unification and production bonuses roll in "illegal" gold. It also produce a hell lot of micromanagement and stall game.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 3rd, 2002, 06:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Victory screen
I always thought that extra hammers being saved for the next construction was a feature. It seemed like something too basic to be a bug, esp. with the patch. I never got into MP with MOO2, so maybe that's why I didn't realize about the bug. 
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September 3rd, 2002, 09:08 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Victory screen
hammers saving per ser is not a bug, the bug is extra free money that you get from the saved hammers.
It was fixed in Mac Version.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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