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September 1st, 2002, 08:31 PM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Defending Planets
In every game there are too many variables. Mines never go out of fashion. Space stations are real good. And you really need to go for strong points. But with stellar manipulation all bets are off.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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September 1st, 2002, 08:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Defending Planets
Warp Point Openers. They let your fleets be anywhere in your empire in 2 or 3 turns.
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September 1st, 2002, 08:54 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Defending Planets
Quote:
Originally posted by Undertakr:
Obviously once you hit midgame or so mines are no longer a viable option as everyone who isn't a moron has huge sweeps. So what direction do you go?
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Then I must be a moron or a moronic.
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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September 1st, 2002, 09:16 PM
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Private
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Join Date: Jan 2002
Location: Ventura, Ca
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Re: Defending Planets
You don't have huge sweeps? Don't you lose a ton of ships? I always have 5-10 mines above my planets to mess with people with no sweeps and usually quite a few mines on warp points to try to catch colony ships. I always take a dread maxed out with my highest sweepers with a fleet.
With the cargo bug, you can throw a good 160 mines above your homeworld, that can stop anything and usually even stops fleets with a lot of sweeps cuz they only plan for the 100 limit.
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September 1st, 2002, 09:35 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Defending Planets
Quote:
Originally posted by Undertakr:
[QB]
With the cargo bug, you can throw a good 160 mines above your homeworld,QB]
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What cargo bug? Does it allow you to put more then 100 mines in one sector? I've never been able to get more then 100 mines in one sector ever. Even with stock Gold. Something I should know about?
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 1st, 2002, 09:49 PM
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Private
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Re: Defending Planets
Yes, there's a bug, in my opinion. I shouldn't say it, but since it's unfair for some people to know and others not, I'll share it here.
On your homeworld build 99 mines and launch them. Then build as many mines as will fit into your cargo. Here's the key - DO NOT LAUNCH THEM UNTIL YOUR CARGO IS FULL!
So lets say you have 99 mines above your planet and your cargo is holding 70 mines. Now launch your mines.
The game makes a check FIRST (there's the bug) to make sure there aren't 100 mines, which there isn't, there's 99, so it launches all that are in your cargo. Now you have 169 mines above your planet.
You can do it on any planet, but your homeworld has the cargo space to put a hell of a lot into space.
- takr
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September 1st, 2002, 10:10 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Defending Planets
I don't lose planets and don't lose ships because I don't get into wars.
It's like not having sex to not get STDs.
Anyways... I take the Thin Blue Line.
You can defend planets by setting up strong heavy fleets and planets optimized for constructing units/ships near the border or a gateway or gateways.
You can also destroy enemys quickly because the fleet is already mobilized!
Albeit that this is poor thinking, since there are million ways it can go wrong. But this one minimizes Micro Management IMHO.
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A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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