quote:
Originally posted by Atrocities:
Yes, time limits on moves would be a must for TCI/IP play....
I like the way it was done in Global Conquest...you could select the time limit everyone agreed upon. You had selections from unlimited to 'Firecracker', with 5 minute turns being the default. I personally liked the 'Firecracker' option....where, the first person done ended the turn for everyone else. There was also an option that ended the turn 1 minute after the first person finished (ie, player 1 just hit the 'Done' button and now everyone else has exactly 1 minute to finish).
But in all cases, you should have the option to choose your time limit.
As for whether or not Malfador Machinations should work on TCP/IP interface, or on game AI...depends on what will sell more games

I'd like to see an IP option. With exactly the same amount of conviction, I'd like to see a smarter computer player too....
Paul E. Mason
Senior VMS Systems Administrator