.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 4th, 2002, 07:19 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: drone launching bug?

you know, you could just make different stratiges for your anti planet drones, and force them not to target ships...

I like Geo's plan, that sounds like a good fix!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old September 4th, 2002, 07:39 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: drone launching bug?

Yes this is probably the biggest problem with drones. I reported it soon after the release of SE IV Gold to MM with a very similar suggestion as Geoschmo to fix it. Unfortunately I never got a response. I don't think this would make drones too powerful.
The only "fix" I see now immediately (and that's what I did), is to reduce the basic supply use of drones and include a solar collector in their design. At least then they are not destroyed if they don't move. But it is of course only a suboptimal solution.

[ September 04, 2002, 18:43: Message edited by: Q ]
Reply With Quote
  #3  
Old September 7th, 2002, 02:38 PM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: drone launching bug?

Here is a solution for your drone launching. Store them in a transport that has no launchers and switch them just before you reach the planet. If you have a fighter carrier and a drone carrier, just swap their cargo. This makes you vulnerable while on route, but it does prevent accidental launching.
Reply With Quote
  #4  
Old September 7th, 2002, 03:29 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: drone launching bug?

Quote:
Originally posted by LGM:
Here is a solution for your drone launching. Store them in a transport that has no launchers and switch them just before you reach the planet. If you have a fighter carrier and a drone carrier, just swap their cargo. This makes you vulnerable while on route, but it does prevent accidental launching.
Yes, but how do you do that for planets with drones in their cargo?
Reply With Quote
  #5  
Old September 7th, 2002, 08:11 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: drone launching bug?

Quote:
how do you do that for planets with drones in their cargo?
Park a transport or base in orbit and store them there. If you see an attack coming, transfer them or have the transport run away.

[ September 07, 2002, 19:14: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #6  
Old September 8th, 2002, 07:59 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: drone launching bug?

Quote:
Originally posted by capnq:
quote:
how do you do that for planets with drones in their cargo?
Park a transport or base in orbit and store them there. If you see an attack coming, transfer them or have the transport run away.
This procedure has two important disadvantages:
1.) As you said "if you see an attack coming". If the attack comes as a surprise you are lost. And if you transfer your drones to the cargo of the planet your enemy still can trigger the complete and useless launch by a minor attack with a sigle small ship or a drone.
2.) The cargo ship or base will cost maintenance therefore reducing the most important advantage of units in general: their lack of maintenance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.