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Originally posted by jowe01:
In proportions, engines give cdp-bonuses. Especially for fighters, these are considerable. My question is, are they also cumulative? If not, are cdp-bonuses from different components/hulls/etc. cumulative or multiplicative? I did a quick search here but did not find anything (though I sure there must be something but maybe I just did not use the right keyords).
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As Ed said, two engines are no better than one - the best modifier from components of the same type is used. However, combat modifiers from multiple sources do add together, and there are quite a few new ones in Proportions. You can observe the way they add by setting the design window to show combat mods for the current design.
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Also, are the "to hit" chances which SE4 gives in tactical combat before or after deducting cdp-bonuses of the target. I would guess before because in my Last fight, my fighters always had a 70% chance to hit, while in reality, they only hit in about 25% of all cases.
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I was under the impression that the estimates in tactical combat were accurate. However depending on what you're shooting at, the hits may or may not be visible - planets or units with or without shields might not show as a hit until something is destroyed - I forget the current details.
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One more question: Is the "to hit" chance calculated separately for every fighter in a stack or is it one chance for all.
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There is a separate to-hit chance for each fighter in a group, but all of the hits are pooled together into one hit for damage purposes (mainly matters for special armor types).
PvK
[ September 06, 2002, 03:46: Message edited by: PvK ]