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Old September 6th, 2002, 10:43 PM
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Default Re: Logistics Mod in the making

I'd suggest taking out the solar panels as well. A few of those on a ship and it can virtually go forever..unless it tries to traverse 5 or 6 nebulae in a row.

I think the microdrones are still workable, though not along the perfected lines Geo would like. They depend on size, amount and how many are launched per turn. If your launchers are 50k and they only launch 1 per turn, and the missles are only 5kt or less. Then with a few cargo components your ship can hold far more than it can launch in 30 turns. You could also include with the fleet several cargo ships (since it is a logistics mod) with extra dronemissles. Yes, if a single escort attacks you fleet, you'll waste a lot of your missles in strategic combat, but you will still have plenty left. And besides, how long does a single escort Last against an entire fleet. 6 turns? 10 at the most. But since it is possible for an enemy to drain your supply of these missles, they simply become an attack weapon. They won't work very well for defending plants, but I imagine they would work for ships on the offensive.
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