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  #1  
Old September 7th, 2002, 07:59 PM
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PvK PvK is offline
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Default Re: Logistics Mod in the making

Sounds interesting.

You might want to look at Proportions mod for ideas and/or things to borrow for ship logistics. There are some good tradeoffs there in ship design between size, speed, and range.

I don't think there is any way to limit range of ramming drones in tactical. Not a problem, IMO, though.

However, there is a way to make drones have a chance to miss - make the warheads into direct-dire weapons with range 1 and enormous supply use per shot. Haven't tested, but should work.

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Old September 7th, 2002, 10:02 PM

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Default Re: Logistics Mod in the making

:However, there is a way to make drones have a chance to miss - make the warheads into direct-dire weapons with range 1 and enormous supply use per shot. Haven't tested, but should work."

There are problems though. the drones don't disappear until after combat so they:
-contiune to soak PD fire until destroyed
-get in the way of other incoming drones (and anything else)
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Old September 7th, 2002, 10:09 PM
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Default Re: Logistics Mod in the making

IIRC, drones with direct-fire weapons will fire, and then ram the target as soon as they can.

That would clear them out of the combat arena, and alter the damage pattern a bit too.
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Old September 8th, 2002, 12:38 AM
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Default Re: Logistics Mod in the making

I actually like the use of limited supply generating components, since they in themselves don't make supplies useless. Now if these power plants actually generate supplies in addition to storing them, I might not care too much, but those solar collectors make nice filler space on my repair ships.
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Old September 8th, 2002, 12:42 AM

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Default Re: Logistics Mod in the making

Suicide: that changes if you change the strategy. And you HAVE to change the strategy, otherwise they will try to ram *first*, then fire.

I supposed "point blank" with the secondary as kamikazie might work.. have to try that.

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