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  #1  
Old September 9th, 2002, 10:10 AM

dumbluck dumbluck is offline
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Default Re: PBW Needs you!

Quote:
Originally posted by Gandalph:
The point is still the same, if all Users contibuted a small amount, PBW would be covered.
Yea, I think that was the general thrust of the "sales pitch" the topic starter was aiming for....
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Old September 9th, 2002, 04:34 PM

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Default Re: PBW Needs you!

The idea of micropayments comes to mind. I use an Online service (www.istockphoto.com) to get free-use images for my marketing/graphic projects. I basically pay them an upfront amount (say $10 U.S.) which is then applied to my account. Whenever I download a picture, $.25 U.S. is deducted from my account.

This works nicely, it is not painful, and I believe that the money is put to good use in supporting the service and creators of the images.

To brainstorm for just a moment before I go back to working --

If Joe Gameplayer establishes an account at PBW, and knows that to play one game will cost him say ten cents per turn for his first game and say 2.5 cents per turn for every game after the first, it would be a low-pain way to bring in a revenue stream. Now...would that stream be enough? I do not know. But it may help.

This model is based not on the number of players, but on the number of turns played. If the cost structure where a graduated system where the more you play the less it costs per turn, then there is an incentive to play more.

I am just thinking out loud, while I add some cash to my paypal account and see about getting it over to PBW.

Just a thought.

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  #3  
Old September 9th, 2002, 05:12 PM
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Default Re: PBW Needs you!

Run a poll, and see how many people would actually refuse to pay. There would be some ppl who say "no I wouldn't pay" hoping to discourage you from introducing fees, and there would equally be some who would say "yes I'd pay" and then not bother to sign up. These would probably balance each other out, but even if you lost 25% of your players then you'd still have 300 odd Subscribers. Call it 300.

300 Users x $5 per year subscription = $1500 dollars. That wouldn't be too bad would it? And that's assuming that loads of players refuse to cough up.

To be honest I can't imagine any existing PBW player begrudging you $5 per YEAR. I know some of us are better off than others, but if you can afford to buy the game in the first place you can afford 40cents per month. $5 per year. Per YEAR. I mean come on...

I don't know about prices anywhere else but round here I could go down the pub and spend US$5 on one drink and not think about it too much. I mean if you met Geo in a pub wouldn't you buy him a pint? I would.

Besides, existing players are too far hooked to give up now. Recruiting new players might be harder, but they could be given 6 months' free play time to get them addicted. Sure, they could just sign on again with a different username, but then they'd lose all the reputation they had built up under their first name - especially if a ranking system was introduced.

Anyway, I'm in favour of annual fees. In the meantime, I'm going to get a donation together...
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Old September 9th, 2002, 05:13 PM
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Default Re: PBW Needs you!

Another idea: Get Shrapnel to add a few dollars to the price of the game and pass the extra cash straight onto PBW. Ppl buying the game would be subsidising the pirates but hell, that happens anyway.

Perhaps for SEV this could be integrated into the overall game marketting strategy:

-Sell the SEV CDs and manuals at cost+shipping, and have the game as a free download. Encourage ppl to distribute the copy the game for their friends. Maybe restrict the number of AI players possible in a game whilst allowing loads and loads of humans, but otherwise have the freely distributable Version fully functional.

-Now hard-code the game so that the only way to play Online multiplayer is via a specific PBW server. Maybe take hotseat out, but I'd say leave it in.

-Then you simply charge for each PBW login & password, either a one-off payment or a recurring fee. Obviously for this to work Shrapnel and PBW would have to be somehow integrated into one-another, business wise.

In other words, the one-player game would become effectively freeware with the money coming from access to the multiplayer functions. Maybe some hacker could get in and alter the game to allow multiplayer without the PBW servers or somehow fool the game into connecting to an illegitimate server, but it sure wouldn't be easy. Piracy would therefore be redundant, since you want everyone to have a copy of the software, and all you'd have to police would be access to the game servers.

Just an idea. Two, actually.

[ September 09, 2002, 16:33: Message edited by: dogscoff ]
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Old September 9th, 2002, 05:17 PM
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Default Re: PBW Needs you!

Quote:
Originally posted by dogscoff:
I mean if you met Geo in a pub wouldn't you buy him a pint? I would.
Well, it depends on (a) how hard he looked, (b) whether he looked wealthy enough to do over, (c) whether he had good legs and nice eyes or (d) whether he misses any more of my turns on the PBW

I am scrambling to put together another donation for PBW (and I am not even using the service!!) and hoping Geo doesn't embezzle this one
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Old September 9th, 2002, 05:31 PM
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Default Re: PBW Needs you!

ROFL!
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Old September 9th, 2002, 08:46 PM
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Default Re: PBW Needs you!

< rant > It never ceases to amaze me how readily people suggest how other people should spend their money.

The total PBW user base is only a fraction of Shrapnel's sales of SE IV. Shrapnel has NO OBLIGATION to support PBW. It's nice that they do, but there's no reason that they HAVE to. < /rant >

[ September 09, 2002, 19:47: Message edited by: capnq ]
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