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Old September 25th, 2002, 10:27 AM
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Default Re: Proportions mod: So confusing!

Quote:
Originally posted by Mylon:
quote:
Originally posted by PvK:
500 turns or 500 years? I have an H.I. race in a current game, and on a planet with 7 million colonists and NO space yard, it will build a CC in 400 years. On one with 60 million people and NO space yard, 260 years. On one with 30 million and a level I space yard, 184.7 years. If you've got a colony that can build a cultural center in only 500 turns (50 years), then maybe I should increase the time required.

Because, as I've said recently on this thread before, a cultural center represents a whole civilization, and mass-producing McDonalds and Wall Mart (and strip mines and industry) doesn't count. All that does is add industry (and blandness) to an existing civilization.

No civilization can be created in 50 years. Cities and industry, maybe. Civilizations, no.
50 years or 500 turns. Guess what? That was my homeworld that was telling me this. Personally, I think you may be focusing a little too much on making it realistic. A ringworld can be constructed in about 25 turns in vanilla SEIV and can easily take about 200 turns or to fill with just facilities, not including cargo or whatnot. 50 turns seems reasonable for a well developed alien world to build something on the order of a cultural center, while 500 turns seems awfully long for even a homeworld.
IF you're just talking about building a bunch of shopping malls, condominiums, infrastructure, factories, and labs on a continental scale, fine, sure; and IF it's on a planet as hospitable as a homeworld, which happens to have a spare continent which is habitable but for some reason has nothing on it; THEN ok, sure, if you have massive amounts of construction equipment and building materials and so on available, and you're people are talented at building, maybe possibly 5 years might be possible, I guess. I think 50 is more like it.

However, that's not what's happening in the game situation. On a homeworld, the nice habitable continents are FULL. Ok, so you can try to build a new living area in the polar regions, or underwater, or something. Look how flourishing the Earth colonies in Alaska and Siberia are... And, it's probably going to be vastly easier to do THAT than to build things and inhabit an alien world far from the homeworld. If you're replacing a destroyed cultural center on the homeworld, the expense and time represent the massive cost and effort of dealing with hundreds of millions of casualties, irradiated land, and so on. Again, it's not like you have a nice flat grass field and 10 billion tons of construction materials, and 100 million bulldozers on hand.

Even so, that's only talking about building the physical part of a cultural center.

What are you imagining a cultural center is? I get the feeling you and Graeme aren't considering or accepting that there is more to a culture than a physical carbon copy.

If you just want the production and research equivalent of a cultural center, you CAN accomplish this in a much shorter period of time. A CC gives 2900 production, 1000 research, and 300 intel. With 15 resource facilities, 10 research facilities, and 2 intel facilities, you can get 200 greater output than that. With a good colonial population and construction yard, these can each be built in one turn, with a total time required of 27 turns = 2.7 years. This is just at tech level I, too. So, YES, it IS possible even in the existing game, to just mass produce facilities and get the equivalent of another cultural center's production, in under 3 years (not counting the shipyard itself, or the time to get the population there, whatever proportion of biological or mechanical labor this represents for your particular empire).

Of course, you'll need a Huge colony world of your atmosphere to get that all on one colony world, but that's how I represent the effects of the planet being completely incompatible with your base race's natural environment, and the massive catalog of other details that would be involved in trying to turn an alien planet into a carbon copy of one's home planet. By upgrading and replacing the basic facilities with complexes, megacomplexes, cultural faciltiies, etc, this represents accomplishing the necessary work of making the transition, and developing things besides just factories and labs.

PvK
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