|
|
|
 |

September 9th, 2002, 04:46 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Quote:
Yes I relize that they would have to be hard coded in but I just wanted to open up a dialog on the subject to see if anyone liked it.
If enough people like then maybe in to be put in to SEV
|
What I'd really really like to see for SEV would be the possibility for normal space FTL travel from system to system as well as warp-point travel. This would open up whole new tech trees and strategies. For example, travelling directly from system to system without warp points would have the advantage of being able to approach from any direction but the obvious disadvantage that it would take a lot longer to get from A to B. Cost and supplies might also be issues.
Maybe also make it so that once a fleet has been despatched via FTL into the inter-stellar void, it can't change course. Chuck in some sensors so that the defender could see a few dozen light years beyond the system's boundaries (and all the cloaking devices & stuff that come with sensors) and it could be a well- balanced feature for the sequel.
|

September 9th, 2002, 07:14 PM
|
 |
Sergeant
|
|
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Interstellar travel without warp-points would allow entry into segment of the solar system that are not connected by warp-points. This would effectively counter System Shields denying access to a system after the warp-points have beenr emoved.
|

September 9th, 2002, 10:47 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
if out-of-contact empires counted towards a 'peace' victory condition, you could set it to peace after 10 years. anyone who turtles for 100 turns with the rest of the galaxy at peace, would cause the game to end. and would probably be deemed the loser, if he had a lower score.
on the other hand, if someone with a hunge empire blocades all the others out and has a higer score, he could win by the same logic. not a bad thing necessarily.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

September 9th, 2002, 11:19 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
How about a component that induces the random event that causes a ship to travel to a random part of the galaxy. If it were expensive enough, you wouldn't want to use it on every ship. But it would provide a way into any far flung system.
|

September 10th, 2002, 02:04 AM
|
Private
|
|
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Well, since we're experiencing this and just defeated it, here is what we did.
It's 2 vs 1, the 1 is turtled in a sector with a system shield and has 100 planets outside his shield.
We attacked 2 or 3 planets per system to start riots. The riots caused his intel centers to stop producing. Even though he has about 4 gazillion intel points saved up, his production is currently 0 so he can't use any of his stored points to stop us.
We then began using intel to steal a random ship. We can steal 3 ships each turn. After about 10 turns we happened to steal a construction ship in his turtled sector. (And we see he's not quite done with the sphere world, but that's neither here nor there.) Immediately built fighters with the builder ship to defend it and set all of our intel to attack specific ships in the turtled sector now that we can see inside.
Obviously, this can't work in all instances, but it's how we won in this instance.
- takr
|

September 10th, 2002, 05:40 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Quote:
Originally posted by Arkcon:
How about a component that induces the random event that causes a ship to travel to a random part of the galaxy. If it were expensive enough, you wouldn't want to use it on every ship. But it would provide a way into any far flung system.
|
cant be done on a component. however, Geo was talking about this on another thread. what you can do, is mod a new intel project that moves a ship to any random place in the quadrant. the catch is that you have to have two empires cooperating, or it wont work. you cant run intel against yourself, you know.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

September 10th, 2002, 06:51 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Wepons
Quote:
Originally posted by Puke:
if out-of-contact empires counted towards a 'peace' victory condition, you could set it to peace after 10 years......
|
IIRC they don't count towards that victory condition. All empires must have contact....
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|