.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2002, 07:14 PM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: Long Range Wepons

Interstellar travel without warp-points would allow entry into segment of the solar system that are not connected by warp-points. This would effectively counter System Shields denying access to a system after the warp-points have beenr emoved.
Reply With Quote
  #2  
Old September 9th, 2002, 10:47 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Long Range Wepons

if out-of-contact empires counted towards a 'peace' victory condition, you could set it to peace after 10 years. anyone who turtles for 100 turns with the rest of the galaxy at peace, would cause the game to end. and would probably be deemed the loser, if he had a lower score.

on the other hand, if someone with a hunge empire blocades all the others out and has a higer score, he could win by the same logic. not a bad thing necessarily.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old September 9th, 2002, 11:19 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Long Range Wepons

How about a component that induces the random event that causes a ship to travel to a random part of the galaxy. If it were expensive enough, you wouldn't want to use it on every ship. But it would provide a way into any far flung system.
Reply With Quote
  #4  
Old September 10th, 2002, 02:04 AM

Undertakr Undertakr is offline
Private
 
Join Date: Jan 2002
Location: Ventura, Ca
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Undertakr is on a distinguished road
Default Re: Long Range Wepons

Well, since we're experiencing this and just defeated it, here is what we did.

It's 2 vs 1, the 1 is turtled in a sector with a system shield and has 100 planets outside his shield.

We attacked 2 or 3 planets per system to start riots. The riots caused his intel centers to stop producing. Even though he has about 4 gazillion intel points saved up, his production is currently 0 so he can't use any of his stored points to stop us.

We then began using intel to steal a random ship. We can steal 3 ships each turn. After about 10 turns we happened to steal a construction ship in his turtled sector. (And we see he's not quite done with the sphere world, but that's neither here nor there.) Immediately built fighters with the builder ship to defend it and set all of our intel to attack specific ships in the turtled sector now that we can see inside.

Obviously, this can't work in all instances, but it's how we won in this instance.

- takr
Reply With Quote
  #5  
Old September 10th, 2002, 05:40 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Long Range Wepons

Quote:
Originally posted by Arkcon:
How about a component that induces the random event that causes a ship to travel to a random part of the galaxy. If it were expensive enough, you wouldn't want to use it on every ship. But it would provide a way into any far flung system.
cant be done on a component. however, Geo was talking about this on another thread. what you can do, is mod a new intel project that moves a ship to any random place in the quadrant. the catch is that you have to have two empires cooperating, or it wont work. you cant run intel against yourself, you know.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old September 10th, 2002, 06:51 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Long Range Wepons

Quote:
Originally posted by Puke:
if out-of-contact empires counted towards a 'peace' victory condition, you could set it to peace after 10 years......
IIRC they don't count towards that victory condition. All empires must have contact....
Reply With Quote
  #7  
Old September 10th, 2002, 07:10 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Long Range Wepons

"if" being the operative word...
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.