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September 10th, 2002, 05:40 AM
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Lieutenant General
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Re: Long Range Wepons
Quote:
Originally posted by Arkcon:
How about a component that induces the random event that causes a ship to travel to a random part of the galaxy. If it were expensive enough, you wouldn't want to use it on every ship. But it would provide a way into any far flung system.
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cant be done on a component. however, Geo was talking about this on another thread. what you can do, is mod a new intel project that moves a ship to any random place in the quadrant. the catch is that you have to have two empires cooperating, or it wont work. you cant run intel against yourself, you know.
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(with apologies to H.P.L.)
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September 10th, 2002, 06:51 PM
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Major
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Re: Long Range Wepons
Quote:
Originally posted by Puke:
if out-of-contact empires counted towards a 'peace' victory condition, you could set it to peace after 10 years......
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IIRC they don't count towards that victory condition. All empires must have contact....
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September 10th, 2002, 07:10 PM
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Lieutenant General
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Re: Long Range Wepons
"if" being the operative word...
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 11th, 2002, 01:31 AM
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Major
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Re: Long Range Wepons
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 11th, 2002, 02:16 AM
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Lieutenant Colonel
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Re: Long Range Wepons
I think he means using Intel to offensively stop the attackers ships or economy.
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So many ugly women, so little beer.
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September 11th, 2002, 02:47 AM
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Major
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Re: Long Range Wepons
Yes, I thought that is what he meant...but wanted to be sure. 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 11th, 2002, 07:29 AM
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Private
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Re: Long Range Wepons
No I mean if player A has 50,000,000,000 stored counter intel points and I kill player A's intel facilities (or cause riots) and he creates 0 intel points a turn, he CAN NOT stop ANY intel attacks against him even with his 50,000,000,000 stored counter intel points. You MUST have more intel points generated on that turn to use your stored counter-intelligence.
Now, if he could get 10 points a turn and had spread points evenly, he could use 10 of his stored counter-intel's (becaues they each get 1 point each) and he'd probably stop 10 of our attacks. If he generated 1 point of counter-intel it would allow him to use his first counter-intel project only against us.
So, to reiterate, if you go to your Intel menu and you see Intel = 0, no matter what you have saved up, you will not stop anything at all as far as intelligence attacks against you. You can ask your opponent who has lost about 30 ships, had bombs go off on the ships that were making his sphere world, riots on tons of planets and he can't do anything to stop us because of the riots we have created.
- takr
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