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  #1  
Old September 11th, 2002, 06:10 PM
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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

Sorry for being unclear.
I meant the new damage types
"Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields" and refered to the post of Nodachi that all these damage types do not work correctly.
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  #2  
Old September 12th, 2002, 02:47 PM
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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

by the way, when the beta testers will be jumping on Aaron for this bug can someone make sure a 50 button is added on the transfer screen ?

If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.

[ September 12, 2002, 13:48: Message edited by: Unknown_Enemy ]
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Old September 12th, 2002, 04:03 PM
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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

Quote:
If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.[/QB]
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Old September 13th, 2002, 03:56 AM

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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

upcoming mod for the rifts game.... tdb do 1/4 damage ( thanks fryon )
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  #5  
Old September 13th, 2002, 06:45 AM
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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

hmm. i think it would be a better bet to make them do 2x damage and no shield multiplier.

if something does 4x to shields, you can also say that given double its damage, it would do 2x to shields and 0.5x to everything else.

by this reasoning, you can take the component at double its damage, and be rid of the situational modifiers, and in theory have a balanced component. unless you think that shield damage is either more or less important than armor damage, which is an arguement better left alone.
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Old September 13th, 2002, 12:35 PM
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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

Tesco & Puke, I disagree with you both.

Quartering the damage would give us a 30kt weapon that does 30 points of damage at a range of 7. Essentially you'd be stripping the TDB of what makes it special- the extra damage to shields.

Double the damage and you're doing 30 extra points of hull damage, which is more important than shield damage.

I would say that the compromise is 45 points of damage. That way the temporal player isn't getting screwed but isn't getting a vastly more powerful weapon either.

[Edit- punctuation sucks at 6:30 in the morning!]

[ September 13, 2002, 11:37: Message edited by: Nodachi ]
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Old September 13th, 2002, 05:20 PM

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Default Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78

So 1.5 shield damage...
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