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September 10th, 2002, 07:28 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Storage facilities
They are essential for doing Retrofits. I was bogged down in a game because I did not have enough stored resources.
I had plenty of resource income, much more than I was spending, and much more than my 50K storage. But... My retrofits were not being done due to lack of resources.
I added resource storage, and my retrofits are being done, even though I have a smaller surplus.
If I had to guess...
1. Build Ques are funded this turn but Maintenance and Retrofits are funded next turn???
2. Or worse... Every thing is funded next turn and only what can be stored is passed to the next turn.
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So many ugly women, so little beer.
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September 10th, 2002, 07:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Storage facilities
I think Production and maintenance is subtracted from generation.
I know that retrofits are withdrawn straight from storage AFTER production/maintenace, AFTER the storage limits are applied, and BEFORE the generation.
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September 10th, 2002, 07:41 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Storage facilities
SJ,
I hear you. I think there must be something funny about how and when the storage limits are applied.
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So many ugly women, so little beer.
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September 10th, 2002, 07:50 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Storage facilities
Somehow, it just seems wrong when your production, after maintenance and construction, is 100x what you can store. It just seems counter intutitive from ... oh ... dare I use the word ... realism.
I guess what most people would say is that I'm just not constructing ships fast enough. I could build more and expand faster, but I dunno, I just don't want to go MEE that fast.
When I have enough resources, and enough intel to defeat any opponent, plenty of research (so I'm outstripping the AI). I like to put storage facilities on some worlds.
I build 'em like this.
Mineral
Organic
Radioactive
Mineral
Radioactive
Mineral
Mineral
...sequence repeats
MOR MR M
Is that too many, is that too few ?... Do I need Organics, or rads that much ?... I dunno, but I HAVE backrupted myself on organincs building Urban Pac's everywhere. I have run low on Rads with fleets mounting WMG and Null Space
Early game they're kinda important too. You have few resource facilities. But can you spare the space.
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September 10th, 2002, 07:58 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Storage facilities
I used to say I would not build them at all. Ooopsss. Boy was I naive.
I defer from the others in tha;
Early Game:
I buld them first chance I get to grab the early over abundance.
I tend to put them on High Mineral planets while I have an over abundance.
As I go minus I then scrap the ones on High Mineral planets and build Mines.
Later I will build them on smaller low mineral planets / moons.
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September 10th, 2002, 08:00 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Storage facilities
play porportions, then. you start with alot more storage, and i think there is more realism
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(with apologies to H.P.L.)
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September 10th, 2002, 09:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Storage facilities
In P&N, each resource producing facility has some storage built into it.
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