Re: Storage facilities
Ships are Mothballed in space. No storage used.
Any player who has never run low on resources isn't playing a decent human opponent. A minimal investment in 20 or so storage facilities over the first 30 - 40 turns captures early revenue which will prevent a critical shortage late in the game when suddenly there is a need to spend 250,000 KT of minerals to replace that destroyed fleet.
Save for the future. Always.
BTW, for most races I find a ratio of 4 mineral/2 radioactive/1 organic storage facilies to be effective.
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Someday I'll tell my friends about this forum... Naaaah.
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