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September 12th, 2002, 07:09 PM
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Re: ship and planet capture
I would suggest doing a LOT of testing of this before you try it in a game. I tried it a while back and could never get it to work right. Even when the fleets had the same movement they arrived one after the other. If what I found still holds true at best the first fleet would survive but wipe out the enemey so the second fleet didn't get to do it's thing. At worst neither fleet separatly would be strong enough to beat the enemy and both would be destroyed by an inferior force.
Geoschmo
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September 12th, 2002, 07:15 PM
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Re: ship and planet capture
Back to your original question though...
Quote:
Are the following assumptions correct?
1) set fleet to default "Capture Planets" strategy: your ships will refuse to capture ships.
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I believe this is incorrect. If the ship has boarding parties and it's ship strategy is "capture ships" it should do so regardless of fleet strategy.
The thing I know for sure is the fleet strategy has to be "Capture Planet" or the troop ships will not drop troops. I do not think this is true for boarding ships, only troop ships.
Geoschmo
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September 12th, 2002, 07:47 PM
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Re: ship and planet capture
Quote:
Originally posted by geoschmo:
quote: Are the following assumptions correct?
1) set fleet to default "Capture Planets" strategy: your ships will refuse to capture ships.
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I believe this is incorrect. If the ship has boarding parties and it's ship strategy is "capture ships" it should do so regardless of fleet strategy.[/QB] I think if Ship Capture ships are in a fleet set to "Capture Planets" with the Secondary Movement Strategy Set to "Optimal Firing Range", the Ship Capture ships with no weapons will say to themselves: "I have no troops, so I can't follow the Primary Strategy. And I have no weapons so I can't follow the Secondary Strategy. It's probably best if I run to the corner and get shot at."
The Ship Capture ships with weapons will follow the "lets go shoot our weapons at stuff" plan, but will forget about the marines they have on board.
Main problem, I think, is that the game doesn't consider Boarding Parties to be a weapon. I think.
-Spoon
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September 13th, 2002, 12:23 AM
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Re: ship and planet capture
Couldn't you give the fleet "capture planet" orders and then have the boarding ships break strategy? Would they then capture ships on just their design orders?
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September 13th, 2002, 01:16 AM
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Re: ship and planet capture
Quote:
Originally posted by dogscoff:
Couldn't you give the fleet "capture planet" orders and then have the boarding ships break strategy? Would they then capture ships on just their design orders?
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That would make the Ship Capture ships without weapons run to the corner, since I can't set Ships (no weapons) to Break Strategy without affecting the troop ship (which also has no weapons). This is assuming that I'm correct in assuming that the game assumes that Boarding Parties are not a weapon...
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September 13th, 2002, 01:32 AM
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Re: ship and planet capture
The first thing I'd do is get those Ship Capture ships without APBs to a shipyard for a refit. I wouldn't design a Ship Capture ship without at least one weapon to chip away at the enemy's shields.
For that matter, I wouldn't design a troop transport without any weapons, either.
[ September 13, 2002, 00:35: Message edited by: capnq ]
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September 13th, 2002, 01:34 AM
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Re: ship and planet capture
Quote:
Originally posted by capnq:
The first thing I'd do is get those Ship Capture ships without APBs to a shipyard for a refit. I wouldn't design a Ship Capture ship without at least one weapon to chip away at the enemy's shields.
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Unless, of course, you enemy didn't have shields...
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