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Old September 19th, 2002, 04:52 PM
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Default Re: just one battles per turn

Klaus, I think what others have pointed out though is if SEIV were a true "classic boardgame" style of game, each turn would not be one tenth of a year like it is now. If it were a classic board game style each turn might be more like one day, or to strictly equate it to current terms on 300th of a year. Then each turn you would calculate whether or not a fleet had enough movement to do anything. If a fleet was moving at a speed that would take 5 days to move one sector on the map (About a speed 6 fleet in current SEIV terms) they would only be allowed to move every five turns. A faster fleet would be allowed to move more frequently. But all moves would still only be only one turn. Unless you had a ship that could move more that 30 spaces in a turn which is not possible under stock SEIV, and actually is not possible in simultaneous SEIV at all because of a bug.

Under such a system if on a particular day you could move the fleet, and you moved into a sector with an enemy fleet you would do combat. You would have your one combat per turn in effect.

Such a systm would be very difficult if not impossible to play via email turns against other people, although it might be workable for hotseat, TCP/IP or solo play.

This is in effect what is happeneing during simultaneous turn games now, but you only get to interface with the game and change orders every 30 "turns".

What we have now is not really multiple combats per turn if it were translated into classic boardgame style. What we actually have is that you are doing multiple turns at a time.

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