
September 15th, 2002, 03:07 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug report - Satellites
Quote:
Originally posted by Spoo:
But sometimes it's bad to be cloaked. Like when you want the cloaked ship to attack and you don't have any other uncloaked ships in the sector.
|
You are correct sir. And that's the point.
I don't wanna say the stealth armor is too powerful, 'cause that will start a thread of ... is not ... is too ... is realistic ... is only a game.
If you want something that cloaks and decloaks, you should research the cloaking device. Stealth armor could be made more like our stealth technology. Only some defence due to it's inhernt properties, not a turn on cloak.
A common trick of mine in the days I played tactical was to enter a system of new contacts, decloak, recloak, and move on. I got first contact without conflict. Stealth armor and solar cells allowed me to explore the whole galaxy without combat, and that's kinda cheezy.
Splitting up cloak and sensors has already been done already by SJ. But how 'bout this. Allow some level of combat sensors, say level III (it's a little bit expensive) to give level 1 active scan. Or you could have it happen at Combat Sensor level II or I. Then with stealth armor always on, it wouldn't always work against every opponent. And the game would be more interesting.
[ September 15, 2002, 16:43: Message edited by: Arkcon ]
|