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September 15th, 2002, 05:33 PM
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Re: Are Replacements becoming a problem?
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September 15th, 2002, 05:36 PM
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Re: Are Replacements becoming a problem?
"Q. 3 "Commitment" is just another word in the dictionary to too many people."
Yes, but some just don't realize the commitment they will have to make. I've had games Last upwards of 4-6 months. If you take a 24hr turnover game that has 1 turn a day and only one turn is played you could technecly have a game that Lasts years (nevermind the games that have one turn every 3 days, they tend to have people {like me  } who wait till the Last second to do the turn for upload. Its human nature to procrastinate).
Then you have to factor in real life things like families, jobs, sickness, vacation (which is hard enough to arrange in real life never mind taking into account 20 Online peoples schedueles), boredom (attention span) and the best one of all: Hardware/Software/Internet failure. (I've been through all three!  ).
Then there is the frusturation factor. Imagine after 50-60 odd turns you miss one. AI has a field day (which annoys all your human allies) and the daunting task of spending a few hours doing a turn to set your empire right.
It would be nice if there was a 'quit game' option where the player who left has his empire disappear from the game entirely (ie planets empty, no ships etc).
It's kinda like MTGO (Magic the Gathering Online). Their multiplayer games/tournaments can Last 6+ hours Online and sometimes RL tends to inturrupt.
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September 15th, 2002, 05:38 PM
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Sergeant
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Re: Are Replacements becoming a problem?
I think that the biggest problem is that people don't know where replacement players are needed. If anyone doesn't advertise the empty spots, nobody is going to fill them. Advertising an open spot can be a lot of trouble. PBW needs to list all open spots the same way it lists open games.
Let me explain a little bit. First we have a game that has started. Then a player drops out. After that the game owner has to decide if the spot should be filled again. If the game owner wants it filled, he/she just clicks a button and the open spot is added to the list. That way any potential replacement players can see open spots and their game information easily. When someone fills the spot, it vanishes from the list and everything is fine again.
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September 15th, 2002, 06:55 PM
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National Security Advisor
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Re: Are Replacements becoming a problem?
Quote:
Originally posted by Zarix:
I think that the biggest problem is that people don't know where replacement players are needed. If anyone doesn't advertise the empty spots, nobody is going to fill them. Advertising an open spot can be a lot of trouble. PBW needs to list all open spots the same way it lists open games.
Let me explain a little bit. First we have a game that has started. Then a player drops out. After that the game owner has to decide if the spot should be filled again. If the game owner wants it filled, he/she just clicks a button and the open spot is added to the list. That way any potential replacement players can see open spots and their game information easily. When someone fills the spot, it vanishes from the list and everything is fine again.
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Zarix, We already have that. Games with open spots show up in the open games list. And they are color coded differently than games that are taking players that haven't started yet. What in addition to this are you asking for?
Geoschmo
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September 16th, 2002, 02:53 AM
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Second Lieutenant
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Re: Are Replacements becoming a problem?
I think he's trying to get a way for people to advertise spots they really really want filled, but it seems kinda redundant as, in the game where i'm an admin, i'd really love to have someone fill up the empty spot, and i bet most admins would too. If people properly mark dead empires (and make less work for you incidently) then the replacement player game list is truly a listing of games needing replacements.
Also, something for anyone who is admining games out there, i've seen/been in several games where the admin marks empires dead even though they are still technically alive, they are just so wasted that there is no point in offering them up for grabs, also, it can help alleviate concerns about crossing over between players.
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September 16th, 2002, 02:58 AM
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National Security Advisor
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Re: Are Replacements becoming a problem?
Quote:
Originally posted by Skulky:
I think he's trying to get a way for people to advertise spots they really really want filled, but it seems kinda redundant as, in the game where i'm an admin, i'd really love to have someone fill up the empty spot, and i bet most admins would too. If people properly mark dead empires (and make less work for you incidently) then the replacement player game list is truly a listing of games needing replacements.
Also, something for anyone who is admining games out there, i've seen/been in several games where the admin marks empires dead even though they are still technically alive, they are just so wasted that there is no point in offering them up for grabs, also, it can help alleviate concerns about crossing over between players.
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Well, we also have the open games forum on PBW, and people often post for replacments here. Typically the Game owners that post more requests tend to get their games filled up more quickly.
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September 16th, 2002, 04:37 AM
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Captain
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Re: Are Replacements becoming a problem?
Thanks for clearing the "Conquista" game Geo. Grandpa Kim, Do you want to advertise for the Lint Navy, I don't want to, since I'm fighting them.
Another game I am in the replacement players seem to hang around for 5-10 turns before starting to miss turns and then dropping out - Always just when we have agreed on a trade I need, but before they accept it.  And 6 days for each turn, we seem to be waiting awhile for replacement players.
[ September 16, 2002, 03:41: Message edited by: Baron Grazic ]
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