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September 16th, 2002, 08:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Pirates and Nomads
Mount-Based, you say?
I can see a few ways how that could be better; how was it going to work?
Rainstorm:
Yeah, Living Ships is pretty useful, and a good reason to keep your repair trait high
The Racial Crossover techs are pretty nifty too (check out the Biocrystal Armor, and the Harmonic Shields)
I like playing a 5000 point game and taking all 6 racial techs, plus living ships  You have to take quite a few negative characteristics, but there are a lot of toys to play with
[ September 16, 2002, 19:25: Message edited by: Suicide Junkie ]
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September 16th, 2002, 08:28 PM
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National Security Advisor
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Re: Pirates and Nomads
Sorry SJ, I thought you had posted in that thread. I see now you hadn't.
It's an idea Pax came up with. Sounds like a good one to me, but I don't know that much abou tthe ins and outs of QNP.
Anyway, here's the link.
Geoschmo
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September 16th, 2002, 09:27 PM
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Shrapnel Fanatic
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Re: Pirates and Nomads
That sounds like a great idea.
It might even allow unmodded AIs to play QNP games!
I wonder what a hybrid EPM/Mount system could do...
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September 16th, 2002, 11:28 PM
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Shrapnel Fanatic
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Re: Pirates and Nomads
I still don't like that mount-based system. It makes engine damaging weapons either useless, or it makes them require new, heavy mounts to be effective. So, small ships with engine damaging weapons can't hurt the engines of large ships. This stacks combat even more in favor of large ships.
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September 17th, 2002, 12:57 AM
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Re: Pirates and Nomads
Quote:
Originally posted by Imperator Fyron:
I still don't like that mount-based system. It makes engine damaging weapons either useless, or it makes them require new, heavy mounts to be effective. So, small ships with engine damaging weapons can't hurt the engines of large ships. This stacks combat even more in favor of large ships.
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I think you are reading something into the idea that isn't there. And if it is and I missed it you can certainly take it out. The idea as Pax explained it is each engine would move the ship one MP as it does in the stock game, but that as ships get larger each engine takes up more space indiviually. There is nothing that says the structure has to increase with hull size, only tonnage. So basehip engine under this system will be just as suceptible to engine damaging weapons as escort engines.
Geoschmo
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September 17th, 2002, 01:01 AM
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First Lieutenant
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Re: Pirates and Nomads
Quote:
There is nothing that says the structure has to increase with hull size, only tonnage.
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Hmmm. Good point. I guess a larger Version could be just as fragile as the smaller Version (Though I'd think upscaling size would increase robustness to some degree).
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Jimbob
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September 17th, 2002, 01:41 AM
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Re: Pirates and Nomads
True jimbob- but they also make larger targets.
Phoenix-D
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