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  #1  
Old January 11th, 2001, 06:43 PM

Poddu Poddu is offline
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Default Re: Centauri...Narn?

It's working fine for me so far.
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  #2  
Old January 11th, 2001, 08:40 PM
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Mephisto Mephisto is offline
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Default Re: Centauri...Narn?

In fact I thought more of crystalline for the shadows. They did not use telepath, they feared them most of the time as they destroyed the biolink to their ships.
Or am I wrong? What do you think?
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Old January 11th, 2001, 10:28 PM

Poddu Poddu is offline
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Default Re: Centauri...Narn?

Well, its a rough fit.

Remember when Ivanova, Delenn and Lyta went to Z'hadum to see if Sheridan was alive? Remember how the shadow vessel [The Eye] spoke to each of them in their mind calling them by name and using their father's voice? If Lennier hadn't had that "press the button every two minutes" setup, they would have gone down to the surface, seemingly under telepathic compulsion. And they did want telepaths for "nerve centers" for their ships.

But still, maybe the Vorlons should have Psychic as they directly seeded other races with telepaths. Hmmm .. maybe the Vorlons should have Organic and Psychic, but they'd be pretty strong with both traits.
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Old January 12th, 2001, 12:06 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Centauri...Narn?

This is the problem with trying to fit one "universe" into another. SE is based mostly on a game called Starfire. B5 was written by someone who knew nothing at all about Starfire. Both the Vorlons and the Shadows have 'Organic' technology. But in the B5 Universe, Organic tech is very much superior to all other (known) technologies. In order to "reproduce" the B5 setting, not only would you have to make the Shadows and Vorlons both "Organic" tech races, you'd have to boost the abilities of organic tech quite a bit in ways that would make them inherently superior to all the other races. Which would defeat the purpose of the game -- fair competition. It might be an interesting "scenario" when a scenario editor is available.

Psychic technology is almost completely unrelated to "telepaths" as they exist in B5. The way that telepaths can screw up a Shadow ship is rather like the "Mental Flailer" though... makes the ship unable to attack. But that should only work against Shadow ships in a B5 universe.

If they ever implement "Warp gates" though, we'll be able to change the game in at least one way to make it consistent with B5. Play without "natural" warp points and remove warp point manipulation techs. Just have warp gates.


[This message has been edited by Baron Munchausen (edited 11 January 2001).]
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Old January 12th, 2001, 05:32 PM

Londo Londo is offline
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Default Re: Centauri...Narn?

I for one recognize that it will be virtually impossible to turn SE IV into a "Babylon 5" game. Much as I would love something that was totally faithful and consistent with the series, it just isn't going to happen. Despite that fact I think that a reasonable facsimile of the B5 universe can be created or at the very least a game that gives us the flavor of the show. This is what I ultimately want to see. That plus the incredibly neat idea of a few Vorlon ships approaching Darth Vader's death star, or X wing fighters encountering a cloaked Romulan vessel. Such a cross cultural experience would really be neat!

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Old January 23rd, 2001, 08:41 PM

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Default Re: Centauri...Narn?

bump
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