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September 23rd, 2002, 02:35 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Well this is wierd
Ah well, I was just playing around. Once I tried to mod a space station hull to be tiny. I dunno 80 kt or so. Called it a defence pod. Several of those would circle a planet, esp. with a sattelite group, and a spaceysrd base.
But you know what, I just put it in the text file, and it didn't show up. Maybe an extra blank line or the wrong position or something.
I guess I'm not cut out to be a modder 
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September 23rd, 2002, 02:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Well this is wierd
Instead of modding in a -1 movement engine, just give the hull a zero-engine requirement, and a movement ability of -1. Add a quantum reactor ability to that sat-fighter hull, and you've got a sattelite. Or supply storage if you want limited ammo.
If you throw all those abilities into the hull, you don't have to worry about people abusing your fighter-sat components.
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September 23rd, 2002, 03:23 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Well this is wierd
Quote:
Originally posted by Suicide Junkie:
Instead of modding in a -1 movement engine, just give the hull a zero-engine requirement, and a movement ability of -1. Add a quantum reactor ability to that sat-fighter hull, and you've got a sattelite. Or supply storage if you want limited ammo.
If you throw all those abilities into the hull, you don't have to worry about people abusing your fighter-sat components.
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By giving the hull a zero engine requirement I assume you mean changin the "uses engines" to false? Does that actually prevent you from putting engines on it? I wasn't sure.
Giving the hull a QR ability would make them like sats, but unfortunatly these fighter/sats could be fleeted with, unlike regular sats. It could give you a cheap and easy method of supplying your fleet for long durations. Simply keep one in storage on one of the ships and launch it and fleet with it whenever supplies get low. If you like this idea though that's not a bad thing to mod in. Just thought I'd point it out in case anybody didn't think of it.
Geoschmo
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September 23rd, 2002, 06:21 PM
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Shrapnel Fanatic
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Re: Well this is wierd
Actually, the fleeting-with-fighters-for-resupply exploit was corrected in the latest patch, IIRC.
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September 23rd, 2002, 06:40 PM
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National Security Advisor
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Re: Well this is wierd
Really? Ok then. I knew the base fleet thing had been changed but didn't notice the fighter thing, I so rarely ever did that it didn't occur to me to test it.
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