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February 24th, 2003, 05:46 PM
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Second Lieutenant
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Re: OT: Mediaval - Total War
[quote]Originally posted by Graeme Dice:
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So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.
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Yeah, that would be really awesome! Size and logistics its one of the reasons Europe was never completely unified.........
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I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
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But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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February 24th, 2003, 07:28 PM
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First Lieutenant
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Re: OT: Mediaval - Total War
If I am being honest, I quite like the way the AI sometimes reinforces provinces you are attacking the way it does. It makes some battles a tougher proposition (and therefore more fun to me) and other walkovers, good fun I think..... to balance it up however, I think you should be able to have a "reaction move" whereby you can say move one group of units after the AI's move to help defend a province.
I really get annoyed when you assault a province and find that a couple of units of peasants have snuck in behind your invasion forces and done a "chevauchee" against your province the gits
I do like the add ons advertised to be in thhe Viking expansion set coming out in Spring 03, the idea of scouting out the enemy and allocating your reinforcements accordingly I think will be great...
the only other thing I wish the game had were more terrain variables, for example, walls and hedges that can be defended on the battlefield. These terrain features dont seem to affect a battle at all
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February 25th, 2003, 01:01 AM
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General
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Re: OT: Mediaval - Total War
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But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.
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February 26th, 2003, 12:23 AM
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Brigadier General
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Location: Frankfurt, Germany
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Re: OT: Mediaval - Total War
Quote:
Originally posted by Graeme Dice:
quote: But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
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That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border. Ah, no. It is quite obvious when you play it. But like GT said (Get out of my swamp! ), I don't really mind it as it isn't abused as much as it was in Shôgun. What me bugs about the game is that every time a province changes hands many buildings are destroyed. This especially hurts the AI as its provinces change hands more often then yours do. And to insult to injury, if you invade them and sell all the buildings in their provinces and then retreat, you will cripple the AI so that they are stuck with the most basic units.
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February 26th, 2003, 12:32 AM
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Sergeant
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Re: OT: Mediaval - Total War
Yes, restraint must be used. If one ignores "gamey" strategies and, to some extent, scorched earth tactics the game can be quite fun at the more difficult levels, especially with some of the mods. That is pretty much true of all games, I think.
[ February 27, 2003, 15:19: Message edited by: solops ]
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February 26th, 2003, 05:40 AM
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Brigadier General
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Re: OT: Mediaval - Total War
I've been playing the game for several weeks now, and one thing i've noticed is that the ai doesn't seem as aggressive against a human player as it was in Shogun. I agree with the numerous facilities being destroyed as needing to be addressed. IMHO a building or two or maybe food is ok, but it seems to destroy to many of them at a time, this does put the ai player in a bind..
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT)
just some ideas mac
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February 26th, 2003, 05:23 PM
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Brigadier General
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Re: OT: Mediaval - Total War
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Originally posted by mac5732:
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT)
just some ideas mac
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You can invade provinces without port but you cannot leave it via ship without a port. So, better don't send your whole English army to Ireland only to find out that you have to remain their for eternity (or you build a port ).
[ February 26, 2003, 21:02: Message edited by: Mephisto ]
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