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September 27th, 2002, 05:08 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Base Training
Quote:
Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
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Doh! Couldn't see the tree because of the forest!! That is definitely the easier way.....
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September 27th, 2002, 05:11 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Base Training
Quote:
Originally posted by rdouglass:
quote: Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
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Doh! Couldn't see the tree because of the forest!! That is definitely the easier way..... Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
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September 27th, 2002, 07:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Base Training
Quote:
Originally posted by Arkcon:
Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
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That's not really an exploit. It is a common practice. Although now, you have to do it with a ship, instead of being able to train fleets with a base in them.
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September 28th, 2002, 12:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Base Training
Just look at it as if the Fleet Training represents an admiral, who can be assigned to various ships and bases.
The admiral retires when his fleet is disbanded.
If you swap out the base with 20 ships, the admiral just flew over in a shuttle to take command.
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September 28th, 2002, 01:53 AM
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Private
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Join Date: Sep 2002
Location: Sweden
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Re: Base Training
Quote:
Originally posted by Baron Munchausen:
The simplest solution would be to remove the 'system wide training' abilities as Psychic only bonuses. That is, make all training facilities system wide. Would that be considered a hit for the value of the Psychic trait?
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I'd have to agree that making training system-wide would have to be the simplest solution.
The thought of assigning crews based on the number of crew quarters onboard also seems interesting, and then making them transferrable like cargo, then again, it'd probably be too much micro-management...
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