Re: full coverage armor
Might be too late to chime in, since Puke already made the enhancement file, but here are my $0.02 anyway.
Puke, if I understand this correctly you are changing the size of the armor component and leave the structure constant, right? That leaves you with some odd numbers. How about if you keep the size of the armor constant and let the mounts change the structure? In effect that would mean that 10kT of armor will result in a 'thicker' armor on an escort compared to a battleship. That also means that armor on bigger ships will take longer to repair, since you must use more components to get the same amount of protection. Not sure if that side effect is desired or not. Just an idea, anyway.
Re Shields: I proposed such a system a while ago. Makes perfect sense to me that shields get weaker on bigger ships. Worked out a system for this, too. Got mixed reactions on this and seemed too much work at the time, since the my to-do-list was already long. So I haven't yet implemented it, but I am still considering it for a future Version of DNM.
Rollo
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