.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 26th, 2002, 02:35 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Doomsday weapon in Proportions

It is ... Smart Bomb (either supply depot or space port - does not matter). When you drop it on planet, it seeks and destroy buildings with resupply/spaceport ability, such as Cultural Centeres One round of fire from puny battlecruiser will nuke your homeworld back to the Stone Age
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old September 26th, 2002, 03:06 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Doomsday weapon in Proportions

skipping shields?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old September 26th, 2002, 03:24 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Doomsday weapon in Proportions

Ouch! Does one of them destroy ALL the facilities? If so that's a serious flaw I think Pvk should consider eliminating that particular weapon.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old September 26th, 2002, 07:52 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Doomsday weapon in Proportions

Er, ya, probably so...

Thanks!

PvK
Reply With Quote
  #5  
Old September 26th, 2002, 05:24 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Doomsday weapon in Proportions

Smart bomb skips shields, weapon platforms and smartly goes after buildings. I don't know exact algoritmm, but one SB III appears to kill one cultural center per shot.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old September 26th, 2002, 05:34 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Doomsday weapon in Proportions

I wonder if it would be possible to reduce the damage on the SB? Either that or up the cost/ research and repackage it as some kind of city killer. (Think "independence Day"=-)
Reply With Quote
  #7  
Old September 27th, 2002, 12:22 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Doomsday weapon in Proportions

Ok, I did some tests, and the result is that one smart bomb, no matter what the damage rating, will destroy one facility of the indicated type in a single shot. This means it can knock out one cultural center per shot. It's reload time is three turns.

It does NOT skip shields, in SE4 Gold 1.78.

Other weapons damage facilities based on population damage, in an arcane system that I couldn't really figure out by testing. Neutron bombs are interesting because they do damage to shields, and then damage population but not the facilities, but since facility damage is linked to population, they can greatly reduce the amount of damage a planet's population and facilities can take. They also do so much damage that they can lower a homeworld's intrinsic shields pretty quickly (a few shots, depending on size and tech level). Of course, Planetary Napalm is rather effective, too.

However, I was using the simulator, which inexplicably set the population to 300M instead of the typical 4000M or so, so I guess that means it's a factor of thirteen harder than I was seeing for the non-smartbomb weapons.

So hmm. I am thinking maybe it's not utterly imbalanced, in the sense that there are other weapons that can also wipe out a homeworld relatively easily, if they can get into range.

I guess it bears further testing, thought, and discussion. I'm wondering if there is a way to tone them down via making them very large (150kT - 300 kT), range 1, reload time 30, max one per ship, and/or applying a negative to-hit modifier.

Any further opinions?
Reply With Quote
  #8  
Old September 27th, 2002, 12:50 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Doomsday weapon in Proportions

Quote:
Originally posted by PvK:
Ok, It does NOT skip shields, in SE4 Gold 1.78.

Hmm, in my tests it appears to skip shields. Will do tests again. As to 300M population in simulator - SE does not "know" what population is on planet during simulations and automaticaly assume domed planet.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #9  
Old September 27th, 2002, 12:52 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Doomsday weapon in Proportions

Looking for a doomsday weapon vs. planets? I direct you to the Null Space Cannon, which will skip shields and units and start damaging the planet immediately. It might not be as 'precise' as the Smartbombs but it's pretty efficient since a planet seems to be treated like a 'ship' for damage allocation purposes. The units are the 'armor' and the population/facilities are the internal components.
Reply With Quote
  #10  
Old September 27th, 2002, 01:10 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Doomsday weapon in Proportions

Yes, SB does not skip shields, don't know I missed it.

I found a way to fix planetary population in simulator: once you selected a homeworld as a part of simulation, click on "transfer cargo" It will allow you to move people from real homeworld to "virtual reality" homeworld. Something like in Matrix.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.