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September 26th, 2002, 12:44 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Weapons choice : advanced technology is useless ?
Quote:
Originally posted by trooper:
Hi, here are not-so-dull questions (I think) :
4) Master computer opposite to crew support : can't see the advantage (first, it takes more space in the ship...).
And Last, on another topic :
5) I wanted to perform research in physics (level 2) and point defense weapons (level 2), but the research windows gives "0.0 years" for completion. Reason why ?
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Master Computer are immune to Aleigance subverters.
If the completeion of a project says 0.0 years it means that no research points are being spent on it. If it is the second project then likely all your point are going into the first project
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September 26th, 2002, 12:47 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Weapons choice : advanced technology is useless ?
Quote:
Originally posted by trooper:
Hi, here are not-so-dull questions (I think) :
2)Ship cannons : good old depleted uranium cannons seems more deadly than meson bLaster and anti-protons guns. any good reason to choose these weapons ?
3)Missiles : plasma bomb and anti-matter torpedoes are quite harmless, opposite to capital missiles,aren't they ?
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If you do not like them, don't use them. When your enemy uses them against you, you will learn their use. 
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September 27th, 2002, 01:12 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
Posts: 290
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Re: Weapons choice : advanced technology is useless ?
Quote:
Originally posted by trooper:
4) Master computer opposite to crew support : can't see the advantage (first, it takes more space in the ship...).
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Master computer - resistent to Alegiance subverter
Crew quarters - resistant to computer viruses
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September 26th, 2002, 03:43 PM
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Private
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Join Date: Sep 2002
Posts: 17
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Re: Weapons choice : advanced technology is useless ?
Not to forget:
Master Computer I : 40kT (regardless of size of ship)
Master Computer III: 20kT
So if you improve your MC, you get smaller ones. And on a baseship, even a MC I is much smaller than the needed cockpit/crewq./lifesupport, since more are needed.
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September 26th, 2002, 05:28 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Weapons choice : advanced technology is useless ?
Trooper, keep playing SE IV and once you get to high levels of meson bLasters, fighters, etc. you will learn their usefullness.
But yes, DUC V is the best weapon earlier on untill your enemy get to Physics II and PPB...
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 26th, 2002, 05:56 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Weapons choice : advanced technology is useless ?
Meson bLasters are very good little weapons. If you work out the damage per kiloton per combat turn (ie taking size & reload times into account) then they have one of the highest values after the High energy weapons.
Also, they are only 20kt so you can squeeze them onto ships which don't have enough room left for a bigger weapon.
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September 26th, 2002, 07:06 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Weapons choice : advanced technology is useless ?
Quote:
Originally posted by dogscoff:
Meson bLasters are very good little weapons...
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I just recently am finding out just HOW useful they are. They research relatively quickly and are (IMO) a nice first weapon for non-racial setups. Lately I've een using only 2K racial points and letting the AI use 5K so there isn't a lot of room for racial types (since I really like Advanced Storage Techniques... )
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